scelerata_mods ([personal profile] scelerata_mods) wrote2012-04-28 12:11 am
Entry tags:

APPLICATION

APPLICATIONS ARE OPEN



APPLICATIONS WILL BE PROCESSED ON WEDNESDAY to ensure everyone is accepted and has the same starting point upon entry rather than some being in immediately and getting activity while others trickle in after. It's not really fair to those having to wait on their apps.


Here is where we ask you to please post your applications. Applications will always be open at this time but will be reviewed each Wednesday. The latest an application should receive a response is Saturday morning. If there are any delays, it can be accounted to needing a second opinion or the mod is unfamiliar with your series and is asking for a second set of eyes.

We may ask that you submit a secondary piece of information (maybe an extended personality or a new writing sample) but chances are we won't. But should we ask that of you, we'll give you two days to do that from the time we respond.

Below is the application template we request you use, along with explanations for any first time roleplayers joining us. If you have any questions, please shoot them over to the FAQ page.

Name:
Journal:
Email:
Contact: [any faster, more instant way of contact like AIM messenger or plurk or whatever you cool kids are using nowadays?]
Currently playing: [hey this won’t apply to first time appers, this is for any characters you currently have in Scelerata]

Canon: [sup what are you playing from? if there are varying forms of medium, specify (comic vs movie, anime vs manga, etc)]
Character: [HEY WHAT’S YOUR CHARACTER’S NAME SO WE CAN TALK TO THEM]
Character Age: [how old are they come on spill the beans]
History: [you can either link to a source or you can be kickass and write it all here, whatever floats your boat]
Personality: [just some insight into who they are and what makes them tick, doesn’t have to be an essay or anything]
Abilities: [what are their strengths and what are they good at and do they have any special powers? NOTE: if a character has special powers, please dampen them a considerable bit. See the FAQ for details on that]
Canon point: [what point in their story are you picking them up from]

First person sample: [just a first person POV style journal entry, long enough that we get a feel for their voice and how their dialogue flows]
Third person sample: [prose or action spam, so long as it’s about 200 words and we see your writing and some introspection on how they mentally react to things and how that mental reaction affects their physical reactions]


[mod note: you can definitely recycle old apps to fit our format and link out to samples. It's preferred that you copy/paste your samples to our form, but not necessary.]



If you think you're ready, then copy and paste this application into a file and get to town! We do ask that you post your application in full to this post -- that is, we prefer that you do not link out for mod easy perusal.

zipperbent: (Houston we have some shenanigans)

[personal profile] zipperbent 2012-06-17 09:45 pm (UTC)(link)
Name: Ashley
Journal: [personal profile] kidouche
Email: sharingank@gmail.com
Contact: ashooree @ plurk
Currently playing: n/a

Canon: Avatar: The Legend of Korra
Character: Bolin
Character Age: 16
History: BOOM shalaka
Personality:

Bolin's one of those people whose heart is almost too big for him, with an even bigger personality. Topped by a penchant for getting himself into trouble. He's no stranger to shenanigans, we'll put it that way. For example, instead of avoiding Shady Shin like his brother told him to do, Bolin, once he saw how much money he could make, made a snap decision to become part of the goon's latest scheme (HE HAD A GOOD REASON TO DO SO, THOUGH- the Fire Ferrets needed a huge chunk of change to cover the pro bending championship fees, and his circus act with Pabu clearly wasn't cutting it). Speaking of pro bending, Bolin, like his brother, is very passionate about the sport- he loves the thrill of competing against another team. Well...and...the attention he gets from his fangirls is awesome too. It's been shown, however, that his emotions have everything to do with how well he plays. And he's an emotional guy. To. Say the least.

He also carries a torch for Korra. She's beautiful (HE'S GORGEOUS), she's funny, she's strong, and she digs pro bending. If you hear Bolin tell it, he's had a thing for Korra since the moment he first saw her at one of his tournaments (he got her out of a tight pinch with security). Before asking her out, he of course hits up his brother for an opinion, at which point Mako replies she's not dateworthy material. Yeah, Bolin totally blows that off. He doesn't realize at the time that Korra accepted his offer because she was frustrated with Mako, and they have a great time together. Gorging themselves on noodles, burping (yup), and goofing off. Bolin is completely relaxed and comfortable with Korra, and at one point he shoots her a puppydog look when she's not paying attention and IT IS SO OBVIOUS HOW MUCH HE LIKES HER. I think part of the reason why they get on so well together is because they're similar- they don't try to be anyone but who they are, and they don't hold anything back. Later, though, he sees Mako and Korra kissing and. Well. Instead of getting drunk he goes and eats more noodles. All night long. With Pabu (BECAUSE PABU IS THE ONLY ONE WHO LOVES HIM). But see, because Bolin's got that huge heart, he does forgive both of them, and apart from some serious discord and awkwardness during their pro bending match, nothing changes. The dynamic is still the same. Bolin has no hard feelings, going so far as to admit to Asami (when she asked what exactly is going on between Mako and Korra) that they kissed once and it sucked to witness but IT AIN'T NO THANG.

Should also spend some time talking about Mako- because their parents died when they were young, Mako has basically been in charge of Bolin for years. They live together in a tiny space on top of the pro bending gym (at least, until the gym gets shut down by the government and they're forced to relocate first to Asami's mansion, and then to the Air Temple Island with Korra), they're on the same pro bending team, and they genuinely like and care about each other- except for when Mako is being a brother betrayer, obviously. Yeah, Bolin doesn't always listen to Mako and sometimes Mako has to save him from creepy Equalists who want to take his bending away and sometimes Mako has to carry him bodily out of noodle establishments whilst Bolin whines and wriggles like a two-year-old but! They're family and they stick together. (Mako is the perfect target for practical jokes. That's important, ok.)

Other things! Bolin makes the best faces ever. A lot of the time, his face will speak volumes without him needing to say a word (though he usually does say many words; boy likes to talk). He's got a bit of childish whimsy about him and his brain to mouth filter isn't always up to snuff. He loves Pabu, his fire ferret, and treats him almost as if he's human. He's a ham. He's not afraid to fight for what he believes in or for those he cares about (even the idea of being thrown in prison wasn't enough to crush his spirit). He's honest and happy-go-lucky despite a difficult childhood. He's dedicated. He's got plenty of flaws and he knows it. He can recognize when it's best for him to take charge, and he'll do it head-on.

In a nutshell, he's a Care Bear on crack.


Abilities:

Bolin's specialty is earthbending. He's light on his feet, which makes it easier for him to maneuver and evade attacks. Outside of the arena, he uses a mix of pro-bending moves and more traditional earthbending techniques, and he's got damn good aim. He also knows some wrestling and grappling moves, and he's pretty resistant to pain (he finished out a match with an injured shoulder ok). It's been shown that he can communicate with Pabu, too, which has proven helpful!

In Scelerata, his earthbending won't pack quite as much punch as it would at home, and his aim won't be nearly as accurate!


Canon point: Episode 9, right when Lin, uh....fixes his fly for him. She's so nice.
zipperbent: (we all know you're a douche)

[personal profile] zipperbent 2012-06-17 09:50 pm (UTC)(link)
First person sample:

9u43tosdjkfhbkxcjxkmpwrgjfkcbnhjdziyfq9o4u23r566yyhgbnf

owuaioswdf

oawuoasjlsdjakdfakfajsdfasdfogrulajkasgarguaogua4ltjlsdjalkasgajiogagahjasdfasofuofalgashnvcnm vlksjvlasjfwe///iafjaskfjdjasowuwnasowrtu4ut932ewqAWTWT$jasfgnawrt420t84urogsdjkvd/ 1111 WOU94UWEJFKASKGJAS9381943t.owejuoafjaljadfakfwoarufasdkfjafkjaiofguaoflafjaoiuojsfklasdfaldkfjaoiwuaousdkjfalfowuwhdaskjfklaf

jlafjoaugroasdkjfafjaoiguroagsdfjljalsf.lasdjuaof.

oqu94uwoasdfjfsad.

owufaisdf1

sjsdasdfjafoasdfajawerjaldaosifadf.

oasdf.

43qu.



[TRANSLATION:

all these symbols and numbers are weird.

i dont know what im doing.

but um. i think i might need a doctor. to examine my brain. if thats even possible. its malfunctioning and im slightly panicked. slightly111 very slightly. i dont know how i transitioned from an uncomfortable jailbreak to a hotel that i apparently made a reservation for. was i sleepwalking/// i mean, sure, a little rest and relaxation is always a good thing/ i'm totally pro rest and relaxation. but. i figured my sleepwalking self would've picked a better place to do it in. you know, one thats not so creepy.

but then again, i sort of remember making the reservation.

which is why i need a doctor1

either that or im still sleeping which seems logical because a bunch of this stuff in my room doesnt even exist.

my brains broken.

help.]



Third person sample:

There were few things in the world that could match the thrill of competing in the center of a crowded, raucous arena. All eyes were on you, people were going crazy (it was extra great when a majority of those people were girls)...the atmosphere was pulsing with energy, alive. And the best part of all? Doing what you loved in front of an audience that also loved what you loved. (Okay, sure, maybe some of that audience was only there for the eye candy- Bolin was a strapping lad, and...well, he supposed Mako was too -but at the end of the day it really doesn't matter why they were there as long as they were there.)

Pro bending opened a lot of doors for Bolin and Mako. It gave them a home, gave them a purpose, gave them a means to hone their skills and something to occupy Bolin's free time so trouble wouldn't find him nearly as often as it usually did.

Nearly being the key word. Trouble still managed to find him even when he wasn't looking for it.

In any event, you could say pro bending saved them. (They'd never done anything illegal when they worked for the Triple Threat Triad, but who knew what would've happened if they hadn't cut ties when they did?)

So it was rather fitting that Bolin's first encounter with Korra (the initiation into her mad, crazy, sometimes scary, always exciting world) came at the place where he devoted most of his time, the place where he thrived, the place that would always be part of him even after it was taken away- Amon could shut down the sport, could get them kicked out of their home, could hunt them (with the threat of losing their bending always hanging over their heads), but he couldn't extinguish their need to fight back. To reclaim what was theirs.

Korra came barreling into his life at the right time, joined up with the Fire Ferrets, made them a proper team that functioned and moved as a team should. (Except for the time when it didn't, of course, but he preferred not to dwell on that little hiccup since the cause of it really sucked a lot and he had moved past it. Completely. Absolutely. Yes.) Nothing would ever be the same again now that she was around, he knew that for certain.

But he didn't mind. The Avatar was a symbol of hope, the restorer of balance, the person who would rise up when she was needed and bear the weight of the world on her shoulders.

Nobody ever said that weight couldn't be distributed amongst others.

Bolin had some amazingly strong shoulders. (Yeah, yeah, Mako did too. And Asami. And Tenzin. And pretty much every member of their ragtag crew.)

While it was true that few things matched the thrill of a pro bending match, there were a couple things that did.

Saving the world with the Avatar, with Korra, was one of them.

MAKO - 1/3

[personal profile] spaceconfessional 2012-06-17 10:17 pm (UTC)(link)
Name: Kat
Journal: [personal profile] spaceconfessional
Email: acagle@gmail.com
Contact: youreyesdown [AIM] | ratatosk [plurk]
Currently playing: NO ONE

Canon: Avatar: Legend of Korra
Character: Mako
Character Age: 18
History: Mako and his brother Bolin were born in Republic City, however Mako’s parents were killed before him by a firebender when he was eight. With nowhere left to go, the brothers took to the street while Mako took on the responsibility of ensuring their livelihood through whatever means necessary. This started with the boys as begging urchins until they were able to take jobs for some questionable employers and mob people. After doing a bookkeeping job for the Triple Threat Triads, Mako left the group, told Bolin to never associate with them, and soon after both were enrolled in the pro-bending circuit and given a home at the arena. Between the funding of pro-bending and Mako continuously finding odd jobs to fill in the gaps, the brothers managed to make some kind of life for themselves as the core members of the Fire Ferrets, with Mako as the strategist and team captain.

Just before the final two matches to secure the Ferrets’ place in the pro-bending tournament (and a more reliable state of income from the sport), Bolin brought Korra to the stadium unaware of her Avatar status to watch the match. After the match was over, Mako realized Korra was the Avatar and tolerated her presence. After Hasook left the team, Korra invited herself to join the team as a replacement fighter against Mako’s protests and they won, and were officially in the tournament.
After being told they had to raise 30k yuan to take part in the tournament, Mako found some work at a power plant lightning bending while Bolin did a street show with their pet, Pabu. Mako returned home to find Bolin missing and went out to look for him.
Edited 2012-06-17 22:17 (UTC)

MAKO - 2/3

[personal profile] spaceconfessional 2012-06-17 10:18 pm (UTC)(link)
Personality: At first glance, Mako appears to be silent and stoic and unsociable. Which is only half the case: if you can somehow become important to Mako, he’s actually really relaxed and talkative and a goofball at times. However, due to Mako’s priorities, he views people “how are they useful in regards to my and my brother’s survival” first and actual people second. Because of Mako’s history, he tends to focus solely on ensuring he and his brother have life necessities (a roof over their heads, food, and clothing) before all else in life. This means he possibly misses out on some friendships but if those people are not in any way useful to providing him those necessities, Mako will not give them a second glance. Beyond that bit of a personality tic, Mako does prize the friends he has (all two of them). He can be on friendly or amiable terms with anyone he deems useful (like the street urchin he got information from to find Bolin).

When Mako is on his own, he’s incredibly self-sufficient and only relies on others as a final resort; he’d prefer to find his own means of survival without having to rely on anyone. He hasn’t before he and Bolin started pro-bending, so that way of thought isn’t likely to change.

Mako’s extremely focused and determined once he sets a goal and isn’t easily deterred from it. He’s the strategist of their team, able to quickly assess and prioritize his group’s strengths and weaknesses and formulate a solid plan very quickly. Once on friendly terms with someone after deeming their usefulness needed, Mako’s attitude tends to gravitate to casual conversation or sometimes downright snark commentary, especially with his brother.

He’s also very protective of those he surrounds himself with and is more than willing to forego personal safety to ensure theirs. This is partially because they’re important to him but also partially because he, again, sees those close to him as useful to his survival.

In regards to his brother, Bolin, Mako is both brother and pseudo-mother. He’s the breadwinner of the pair, he does his best to keep Bolin out of too much trouble (because really there’s no avoiding trouble when it comes to Bolin), and he tries to keep them fed without having to take any loans from their manager. He does care for Bolin, very deeply and protectively. Which is why he gets put out and frustrated when Bolin gets into trouble, especially if it’s from not listening to Mako’s instructions. But Mako sees Bolin as his responsibility and never gets much chance to clock out of the ‘mother’ role and into ‘brother’ role -- the few chances he does, he puts himself on equal footing with Bolin and goofs around, play-wrestles with him, gives him girl advice despite having zero experience of his own to speak from.

Another thing to make mention of is that lack of experience: Mako doesn’t have much experience as a people-person the way his brother is. While his brother is naive and oblivious to people, Bolin at least has outgoing social skills to show off. Mako, given that he sees people as means-of-survival first, isn’t the best at socialization until he knows that person very well. It’s not impossible for him to be talkative and fun, but he just has to really know the person in question. But that’s as far as his experiences go: professional work (pro-bending, his odd jobs), Bad (the time they worked for the Triple Thread Triads), or his opponents in the arena. Not a lot of those relations leave him any room to be overly friendly and build to anything substantial from there. Even the most casual relations he has, like with the street urchins, are usually founded upon the exchange of money for information. Mako’s views of relations outside of Bolin are very much a give-and-take mindset.

MAKO - 3/3

[personal profile] spaceconfessional - 2012-06-17 22:22 (UTC) - Expand
delightme: (➥ʜɪɢʜ ᴄʟᴀss)

balthazar . spn

[personal profile] delightme 2012-06-18 12:51 am (UTC)(link)
Name: Flag
Journal: [personal profile] fustercluck
Email: censor.worthy[@]yahoo.com
Contact: [plurk.com profile] tyrantinasuit
Currently playing:

Canon: Supernatural
Character: Balthazar
Character Age: angel: seventy hundred billion years old; vessel: 45
History: And the Lord said, "Let there be hyperlinks," and they were good.

Personality: not an essay you say as the roleplayer sobs into her keyboard If only one word had to be used to describe Balthazar, it would probably be apathy. The hedonistic angel is many things, and most of them aren’t the most flattering way to describe a person. At first glance, Balthazar seems like he’s nothing more than a sarcastic know-it-all with a penchant for making you feel like a complete idiot at best of times and a waste of space at worst of times. Unfortunately, that’s his superficial personality in a nutshell. It’s unsure if he has always been like this or if he picked up some of his worst traits while on Earth, but the fact of the matter is that he’s kind of an unforgivable asshole and he doesn’t really seem to mind.

Balthazar has a nasty habit of using people for things he wants. From sex to power to protection, what Balthazar wants, he gets. If another person has something of interest to him, he would be willing to trade whatever he can, but more often than not, he’d rather just swindle them out of it. Of course, even if he does trade for what he wants, don’t think it’ll be fair. The blond, booze-drinking angel has something of a silver tongue and could probably sell a desert to a man dying of thirst if there was even a hint of an oasis being in it. Fortunately, if his victim proves to be smarter than the average bear, he might take pity on them just for being entertaining.

But probably the trait that sticks out most in a person’s mind if they were to meet Balthazar would be his annoying, overuse of sarcasm. In fact, that seems to be the only language he speaks, and yes, he speaks it fluently. He’s Mr. Wit, quick to shutdown or diffuse a conversation with one smartass retort. Even standing his ground against Raphael failed to make his brand of mockery waver. Balthazar is very quick to point out other’s failings and stupidity, often sparing a moment of his precious time to throw in a clever remark. Although he likes to point out how these so-called idiots could be doing whatever is it they’re doing better, he’ll rarely lift a finger to help. If the outcome could bother whatever safety net he’s established for himself, he’ll do the minimum work to get through the problem. He’s also guilty of never turning his own critical eye against himself, never admitting out-loud his guilt of anything he’s done. In fact, a less-informed person would say he seems to revel in all the decadent sinning he’s been doing since away from home.

Although his carefully, constructed mask of indifference is nearly unbreakable, there are times when others can catch him unawares. Balthazar feels like he needs to be in control of situations, almost as if it makes him feel safer. He relies on others to be predictable, to be able to read people, but when something comes out of left field, Balthazar almost falls apart. When the situation is no longer in his control, he scrambles to get back on top of everything, to find out what went wrong and how he might be able to fix it. The charade that he’s in control still sticks out of habit, but it’s easier for people to see right through it. On the surface, Balthazar may seem cool, collected, and confident, but those who know how to look will see through it all.

Despite his poise, Balthazar can act like, at times, a selfish brat. His hedonistic lifestyle is more akin to a punk kid trying to rebel against his father’s rules than anything he truly enjoys. Balthazar doesn’t really handle people he cares about leaving him very well, and couldn’t deal with not only his Father leaving, but his best and, arguably, only friend also skipping out. Instead of continuing to uphold his “honorable soldier” image, he simply escaped from it and began drowning himself in a mixture of bodies, alcohol, and drugs. After all, if there was no one left to make him follow the rules or even make him want to follow them, he was going to do whatever the hell he wanted. Who would care, otherwise? He claims he’s just following in Castiel’s footsteps, but the truth of the matter is, it’s his own passive-aggressive way of getting back at them without actually facing the reality of his problem.

At this point, one might wonder if there are actually any good traits about Balthazar, to which the answer would be a resounding “kind of.” Even though he ran to escape the Civil War in Heaven and wants nothing more to do with the idiots upstairs, he still manages to come running to Castiel’s help every time the angel is in a corner. The blonde, wise-cracking angel may be lazy, crude, and a bit selfish at times, but he’s extremely loyal to those he considers important in his life. Family is family and friends are few and far between after all is said and done. If asked, Balthazar might find it in his shriveled heart to actually help someone out. Well, if he likes them. You see, underneath all the layers of scotch, cynicism, and wise-cracking, there is a good person. It just takes a little digging to find him.
delightme: (➥ᴄʜʀɪsᴛɪᴀɴ ᴋɪʟʟᴇʀ)

[personal profile] delightme 2012-06-18 12:52 am (UTC)(link)
Abilities: Angels have a wide-range of abilities and skills, so Balthazar will be only able to access a few of them while stuck at the hotel. All powers will drain him equally, and abuse of them will cause him his Grace to go into a hibernation mode, making him human for about 3 days.

Invulnerability + Regeneration: Normally, angels are pretty much immortal and cannot be killed except by a few supernatural items and other angels. They don't age, they don't catch diseases, they don't get sick. They don't even need food, water, or air to survive. If they're shot or stabbed or mutilated by normal means, their vessels will heal immediately. Since Balthazar is so far from his reality, therefore Heaven, this ability will be severely powered-down. Get shot in the head, stabbed in the heart, or catching a fatal disease will kill him. Otherwise all injuries will eventually be healed over by his natural ability, even if it puts him down for a couple hours or so. It might be possible for him to bleed out and die, but that would take a lot of injuries at once.

Soul-Reading: All angels have the ability to read the souls of humans (or the Grace of another angel) to see their past actions and emotions. Angels can also use souls as sources of power to give them a temporary boost in strength, although this process is generally painful and very dangerous, considering one wrong move could cause both subjects to explode. While stuck at the hotel, Balthazar will only be able to read things from people that have happened to them at the hotel. He won't be able to pull power from people unless they consent to it, because it will cause a drain on both participants. Soul-reading will be a tiresome experience, and each time will make him more light-headed and dizzy until eventually he just passes out.

Superhuman Strength + Stamina: Even the lowest of angels can overpower many creatures and outright kill demons, and since Balthazar was a well-known soldier in Heaven, he's a little stronger than most. As far as stamina goes, Balthazar doesn't need food, water, sleep, or anything else to keep himself going. It's doubtful he's slept in the last couple millenia, in fact, unless he wanted to pretend. Since his stamina is just an innate ability, it'll keep working normally unless he starts using his abilities, in which case annoying things will start to happen biologically: i.e. he'll find himself hungry, thirsty, or tired. And since abuse of his abilities will leave him human for a short period, he'll have to handle his body like a normal human which means eating and drinking for energy, and getting a good night's rest. His strength will be dimmed down; he'll be able to handle pushing heavy things around one-handed, but picking them up and swinging them around will be too much.

Teleportation: Angels get around most commonly by "teleporting" to places. Regular people would call it teleporting as the angel will be there one second and gone the next, but an angel would describe it more like flying through time and space. And they do actually fly; while their wings are part of their True Form and can't be seen by regular people (unless they want their eyes to melt), they can be heard when an angel teleports somewhere. Balthazar will still be able to fly/teleport, but unfortunately when his Grace starts to become weaker, the ability to fly will be the first thing to go. His wings will be too heavy for his vessel to support and therefore leaving him grounded until he's back up to strength.

Canon point: Post 6.17 My Heart Will Go On

First person sample: Do I look like a manservant to you?
Third person sample: Then stop ringing!
corsetjinx: (Neuro - Beautiful nightmare)

BERTHA ☠ Resident Evil ☠ 1/3?

[personal profile] corsetjinx 2012-06-18 07:48 pm (UTC)(link)
Name: Jinx
Journal: [personal profile] corsetjinx
Email: ParadysLost@gmail.com
Contact:
Email: ParadysLost@gmail.com
Plurk: BurialApplicant
Aim: CorsetJinx
Currently playing: N/A

Canon: Resident Evil: Operation Raccoon City
Character: Michaela “BERTHA” Schneider
Character Age: 34
corsetjinx: (Default)

BERTHA ☠ Resident Evil ☠ 2/3?

[personal profile] corsetjinx 2012-06-18 07:49 pm (UTC)(link)
History:
Short bio
U.S.S. Storyline

Personality:
“Call me BERTHA, ready to play.”

That one line says it all, doesn’t it? The almost light tone, a glimpse of sadistic humor. Yeah, Bertha is a lot of things. Maybe she’s a sadist, maybe she’s carefree and playful… okay, just playful, but she’s reliable. She’s worth her weight in salt, after all, even if she lacks the ability to reintegrate into civilization and live a normal life. She’s dangerous, but she isn’t a menace to society. She’s just… not normal.

She’s a trained medic. A military field medic, actually. One who is well known for her ability to heal and cause pain. To bring someone to the brink of death and back again. She’s the kind of woman who has taken the time to study the limits to pain people have. She has studied the way the human body reacts to every situation, every hardship. She knows her own limits far better than anyone else will ever know. And she’s very good at guessing how much a person can take before she even offers to heal them. And in truth, Bertha might not even care if someone lives or dies. They’re just another casualty. People die, and that is the way of life.

However, for the sake of the situation she and her team are in, she may not actively heal her partners (as in jumping in every time they’re cut or bruised or shot), but she does seem to be able to magically produce that one extra First Aid spray to get them back on their feet. And then demand them to stay still as she “fixes you good.”

She is a medic, after all, and her job is to heal. How she chooses to heal is up to her digression, and might be ethically questionable. After all, one of the reasons she chose to work with Umbrella was due in part to them telling her anesthetics were considered optional. Thus they gave her freedom to administer her own form of care as she desired, supposedly without the same consequences that would be encountered in the civilian world (i.e. lawsuits, license revoked, prison time). But at least she takes care of her patients. And proclaims “Bertha fix you up good.”

And that line in and of itself is a glimpse at her eerily sadistic humor. Truly, she does exhibit a disregard for the normal codes of contact between persons, even going so far as to mock Nicolai and the remains of his team. While the mission is in effect she cares only for getting it done, and little else about whatever stumbles across their path. And the aggression she shows when confronted with the U.S. Spec Ops could be just a hint at a love for violence, not just inflicting pain in general.

Given that it is briefly mentioned that she once worked as a torturer for hire, her past might come into question. What type of woman enjoys delivering pain on such a level as to render her victims to a near death state- and yet turns around and is a medic? And just maybe it calls her loyalty in to question. How can one know for sure that she won’t turn around and use the interesting torture techniques she’s learned and use them on her partners? As for how she came up with these techniques- which are never described in detail, and one must assume they are indeed horrific- one must simply look to her knowledge in human anatomy. It is said that she has "developed certain interrogation techniques that enable her to cause immense agony in her subjects, but without killing them.” And so it is free to say that she can repeat the process as many times as she likes until she has found what she is looking for. Or what her employer is looking for.

It is possible that, having spent enough time as a member of the Wolfpack- a part of the Umbrella Secret Service- to develop something along the lines of loyalty, even though it does not seem too much of a stretch to make her “playful” jibes at Lupo’s authority if the situation was right. But that does not mean she isn’t willing to put a bullet into the head of her teammates. Or hack their heads off, as that seems to be a preference. If they go rogue, she will punish them for doing so. It is just the way she is. And being that she is fully capable of attacking and defending herself, it is unlikely that she would simply stand on the sidelines and wait for someone to shoot her in the belly before she is ordered to strike back. Oh no, Bertha will return fire instantly or worse.

But on a more amusing note, Bertha is quick to state what she cannot handle and what she finds exciting. For instance, she does make the comment that she is terrible with technology in the form of computers. And, perhaps, cell phones as well? If she lives long enough to see them progress into the smart phones of today’s standards. And, when given the mission to extract a NE-α parasite, she compares the mission to surgery and exclaims that it’s exciting. It can be seen as either hint at her humor or real feelings over the mission. Which… well, is only a little disturbing.

Re: QUESTION

[personal profile] corsetjinx - 2012-06-20 15:21 (UTC) - Expand

Re: ACCEPTED

[personal profile] readytoplay - 2012-06-21 01:35 (UTC) - Expand
masterofthewind: (That's how it's done!)

Tenzin | Avatar: The Legend of Korra

[personal profile] masterofthewind 2012-06-20 04:14 am (UTC)(link)
Name:Kevin
Journal: [personal profile] howlingdark
Email: kbat86@gmail.com
Contact: EndIsOver - AIM
Currently playing: N/A

Canon: Avatar: The Legend of Korra
Character: Tenzin
Character Age: 51
History: Wiki
Personality:
Tenzin has the appearance of being extremely calm and collected, and he very often is. He keeps a very even demeanor about him at almost all times, even if he is expressing an opinion about something. That’s not to say he’s detached by any means, he in fact has a very strong sense of right and wrong, likely imparted upon him by his parents, and he will speak very passionately about how he feels on a matter, though he rarely resorts to yelling.

However, Tenzin has a habit of being much more expressive when out of the public eye, largely with his family and especially with Korra, who seems to have a knack for knowing just how to get under his skin and make him angry or frustrated. Or flustered, for that matter.

All told, Tenzin is ultimately a very kind and caring person, simply wanting to help those around him, be they his family and friends or the citizens of Republic City, as best as he can.

Abilities: Wiki

In-game, his abilities will be far less substantial. He will no longer be able to use his Air Bending to freely traverse the environment, and as an offensive weapon it will be barely able to knock someone off their feet, more simply making a person unsteady on their feet for a few moments. He will also be unable to create full-scale shields of air for defense, instead only being able to create small, localized defensive pockets of air.

Canon point: Post Episode 8
Edited 2012-06-20 04:19 (UTC)
masterofthewind: (You must understand)

[personal profile] masterofthewind 2012-06-20 04:23 am (UTC)(link)
First person sample:
[Video]
[LOOK, it’s Tenzin, leaning in terribly close to the camera.]

Is this on? I believe it’s on.

[He steps back, sitting down in the chair positioned across from the TV in a very proper manner.]

I’m still not at all sure how Korra and my family convinced me to take this vacation, especially with everything that’s been happening in Republic city. But here I am, it would seem. [His shoulders fall a little, and he glances to the keyboard on his left.] I’m not even sure what to make of this set of keys, as I’ve never seen symbols like this before in my life.

I know it was said that this vacation would help me relax, but I fear that I will come out of it far more stressed than when it began. [A sigh.] I suppose I’ll try to enjoy myself, if only for the sake of Korra and my family.

Third person sample:
The lifestyle of an Airbender promoted peace and serenity above all else, and yet for Tenzin, his life always seemed to be anything but. Perhaps it was the burden of being the council member representing that Air Nomads in Republic City, or even of being the only Airbender amongst the children of the previous Avatar. He couldn’t ever be sure and he never had an answer for himself, but it was something he considered every time a problem came to be in Republic City.

It was a question that troubled him doubly so after receiving the news that Korra had been kidnapped by the Equalists overnight. This was arguably the most troubling (and frightening, for that matter) news he’d received in a long time, and he was making the utmost haste to City Hall, where he was told the kidnapping had taken place.

The entire situation left him both angry and frightened. Angry at Korra for risking going out on her own at night, angry and the Equalists for staging an attack in City Hall itself. There was even a small part of him that was angry at Tarrlok for not being able to prevent Korra’s kidnapping, but then the Equalists were horrifically effective at fighting even the most capable Benders; they’d restrained Korra in the past.

That fact alone frightened Tenzin the most. While the Amon had let Korra go without taking her ability to Bend away in the past, what if that wasn’t the case when they found her this time? What if she could no longer bend? Would all her past lives come to her aid before that happened? If she entered the Avatar State at this point in time… the results could be terrible, for all involved. If she were to be in Republic City if that happened…

He shook the thought from his head. They had to find her, and find her as quickly as they could. Tenzin furrowed his brow and snapped Oogi’s reigns, urging him to fly even faster to City Hall. There was no time to waste.
masterofthewind: (This is my worst nightmare)

[personal profile] masterofthewind 2012-06-20 04:29 am (UTC)(link)
I HAVE CITED THE INCORRECT CANON POINT. Tenzin will be Post episode 9, NOT episode 8.
yellowspeak: (pic#3702849)

WADE WILSON IS DEADPOOL IS STARRING IN: AN APPLICATION

[personal profile] yellowspeak 2012-06-21 03:18 am (UTC)(link)
Name: Elle
Journal: Noelleno
Email: tyrannical.alien at gmail
Contact: private message pls
Currently playing: dangerous games with past-bedtime hours

Canon: Marvel (616)
Character: Wade Wilson: Deadpool
Character Age: Who even knows
History: 900+ issues of existence, 900+ issues in general, 900+ facial tics for every person he's ever met. ENJOY.
Personality: "It doesn't have to be an essay or anything," they says... WELP.

Alright, look. This thing? This Wade Wilson? Is kind of a mess. Not even a hot mess, because he's about as adorable as a baboon's termite-bitten ass. And that plays a lot into his personality.

Probably not as much as the whole having-cancer-and-a-healing-factor-keeping-the-cancer-at-bay-while-also-putting-his-braincells-in-flux thing, but it is a factor.

Let's see. There's a great amount of self-loathing up in this business, because of reasons. Lots of reasons. History section gives up lots of reasons. He's tried (and failed) to be the good guy on multiple occasions, tends to grow lax in even trying, falls back into the bad habits of harming himself and others around him, feels guilty about it, tries to do the right thing again...it's kind of a vicious cycle. It's like his entire life is stuck on the same loop his body is with that healing factor constantly refreshing a dying (or maimed, or skewered, or exploded...) body.

He is very much a creature of habit. Habitually spontaneous. Habitually obnoxious. Habitually habitual, even if he doesn't want to be (re: vicious cycle). One could argue it's not really his fault he's so awful sometimes, but it's very obvious from the way he internalizes (and later externalizes) things that he's pretty aware of what's going on around him. He makes some real shitty choices, often knowing they're shitty right from the get-go.

His healing factor's desensitized him to mortal peril, and sometimes that cascades onto his relationships with other people. He is known for casually shooting a friend, locking another in a closet full of torture items for indeterminable amounts of time...Yeah.

He is extremely pop culture-sensitive, and is also aware of his status as a comic book character, often popping out into the fourth wall in spite of the situation and people around him.

His humor isn't always on-point, but it's always present. As-is his stream-of-conscious commentary.

He's pretty non-stop and that's not even the nutshell.

Abilities:
• Healing factor: He is able to regenerate himself, and rather quickly, at that.
• Questionable immortality(DEBATABLE): Death has a huge crush on him, which has motivated another supreme being to actually deny Wade the right to expire, fearful of the consummation of their love or something. It's weird. (He can die if you want for game's sake, but people in upper management won't be happy with the arrangement.)
• Expert melee/swordsman/marksman combatant
• Fourth-wall breakage: He'll know he's in a game. He'll know others are just commodities for the game, too, though I will put up a permissions post for those who don't wish to be too fourth-walled/spoiled for their characters' sakes.


Canon point: Cable & Deadpool: Shortly after scoring himself a place in Agent X's agency.

First person sample:
Iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii...

[oh, yes. yes, it is that horrid, horrid man's horrid, horrid voice. the battery acid-gargling song of 'Pool is filling the speakers.

and kind of breaking in a prepubescent-esque squeak at the end.

coughahem.

and a loud crunching sound. smack. and a satisfied exhale.]


...found peanuts in the sofa. [beat. crunch. chew, chew.]

Oh, yeah. So I guess if anyone wants to know about the body or whatever, [pff.] there's a sticky note. I found sticky notes. [They are yellow, just like my text bubbles.]

Fshyeah, if I still had my stinkin' text bubbles.

Mnyeh. Nyeah... [crunch. chew. smack. chew.] Ain't these Hotel Californians cheesed off enough yet? Hello? You've missed your cues! Let's get this little show on the road, yeah? Before we get any creepos in fishnets and musical numbers busting out of the basement of this joint.

Third person sample:

Man, was it boring.

The dining room's chandelier tinkled (heh...tinkle) in an almost nervous fashion, the hilt of Wilson's sword tap-tapping it into a lazy spin as he lay idly on the long table. There were plates and napkins there, but did he care? Nope.

Besides, one of the salad forks landed on an itch he'd been gunning for for hours. Kinda nice.

He was making his mind up to dropkick the first person to enter for dinner call. First person...unless they were, like, six. That seemed fair. Anyone old enough to go to the bathroom solo was responsible enough to not get dropkicked in the face.

"Eh..."

Nahhh. Then he'd have all the hoity-toity types all a-tizzy. Fun for about five minutes, and then the shrilling turned into the sound of an emergency response test and was all kinds of a pain.

"Mehhhhhh."

Tinkle, tink. "Heh. Tinkle."

It was awful. Something was going to get riddled with bullets soon.
yellowspeak: (pic#3702897)

[personal profile] yellowspeak 2012-06-21 03:21 am (UTC)(link)
OH. MY SMALLTAG BROKE
I'M NOT FIXING IT
YOU CAN'T MAKE ME
wakeupfever: (Default)

JONATHAN CRANE AKA OH GOD NOT THIS ASSHOLE AGAIN | ARKHAMVERSE [1/4]

[personal profile] wakeupfever 2012-06-22 04:16 pm (UTC)(link)
Name: Inari
Journal: [personal profile] wakeupfever
Email: pay.if.you.wanna.go[at]gmail[dot]com
Contact: Plurk!
Currently playing: n/a

Canon: Batman: Arkham Asylum/City
Character: Jonathan Crane/Scarecrow
Character Age: 30s-40s
Edited 2012-06-22 16:17 (UTC)
wakeupfever: (pic#2174879)

[2/4]

[personal profile] wakeupfever 2012-06-22 04:20 pm (UTC)(link)
History: (Note: The Arkham games are still their own ‘verse, but do draw character histories from the comics and animated series. So, for purposes of the app, I'll be pulling from both the comic and game mediums in this section.)

"We fear something before we hate it; a child who fears noise becomes a man who hates noise." -- Cynil Connolly


Young Jonathan was raised by his great grandmother, with his father leaving before he was born and his mother bailing out shortly after his birth. She was, to be frank, not the stablest of people, and often punished him for anything she saw fit by locking him up in an old family chapel/aviary where he was repeatedly attacked by a flock of crows. Granny Keeny, as he called her, had concocted a mix of rat’s blood and various spices that she used to train the birds to attack anything with the scent of the mixture, which she liberally applied to the clothes she’d have him wear to the chapel. They basically scared the shit out of him as a kid, though in his later years they’re pretty much thematic for him.

Good ol’ Granny Keeny wasn’t the only one that enjoyed making his life horrible, though. He was teased and bullied as a kid, mostly for being a spindly nerd that didn’t socialize well. And, like any nerd worth his salt, he decided he wasn’t taking that shit anymore, only to immediately pussy out before actually attempting to defend himself. Well, up until he realized his grandma was a crazy bitch and he discovered the secret to why birds kept trying to murder him. He took some of her mixture and doused his lunch money in it, forking it over to the first bully that came along. As it turned out, the kid only ended up losing an eye in the ensuing bird attack--a fact which deeply disappointed young Jonathan. Fucking finches, man. Can’t ever do the job right.

In his high school years, things were pretty much exactly the same. Day begins, bullying begins; wash, rinse, repeat. All up until an incident in which he asked a girl to a Halloween party. She had been dating a guy that felt his mission in life was to basically torment Jonathan every chance he got, and when they broke up he figured what the hell, might as well give it a try. She agreed, but it was a ploy to just frighten and embarrass him in front of a bunch of other jerkass high schoolers. And that, as they say, was pretty much the final straw. He cooked up a plan to scare them right back, and after a few months of working out the details, he decided to carry it out on Prom night.

Armed with some cherry bombs and a water gun (look, he wasn’t actually going to do anything too illegal just yet), he followed the pair up to the town lover’s lane, and proceeded to make them think someone was shooting up the place. All while dressed up like a Scarecrow. He accomplished his goal in scaring them shitless, with a byproduct of them getting into a terrible car accident that left the bully paralyzed and the girlfriend nice and dead. He found that he actually really enjoyed it, which set the groundwork for his life-long obsession with fear.

Fast forward a few years, and we’ve got ourselves Jonathan Crane, Professor of Psychology at Gotham U. He focused his teaching on the study of fear, near to the point of disregarding everything else. Fear, he explained, was the motivating factor of nearly every part of the human psyche. He would run experiments featuring his not always willing students to see exactly what limits fear could push a person to. Ultimately, one lesson involved firing off a pistol round in the classroom--which, of course, got him unanimously fired.

That was the pivot that set off his career as a criminal. Enraged, he decided to take up the mantle of the Scarecrow, and set out for revenge. He created his Fear Toxin, and took it for a test run on the board responsible for ending his career in psychology. The toxin did it’s job, sending the board into such a fright that they all literally scaring them to death. Of course, that attracted the attention of the Batman. The rest, as they say, is history.

Since beginning his life-long love affair with scaring the shit out of Gotham City, he’s spent his time split between running the streets and doing his thing, and biding his time in Arkham Asylum for the Criminally Insane. Of course, his penchant for putting himself in charge of his therapy sessions--and counseling the doctors, rather than the other way around--doesn’t curry him any favor with the staff. And even behind the reinforced glass of his cell, he still finds ways to get out and about to run his less cerebral tests on the other inmates and doctors (no one appreciates this, btdubs).

As luck would have it, he was spending yet another tenure in Arkham when the Joker strategically engineered a mass break-out. The plan was to trap Batman on Arkham Island with a good majority of the villains he’d help to put there; while at the same time locating an experimental drug called Titan. If everything went according to plan, Joker would emerge victorious over a quite dead Batman and the villain community would party hard for the rest of their days--or something like that.

Of course, Scarecrow jumped at the opportunity this presented. With Arkham cut off from the rest of the city, anyone left on the island would be too busy dealing with the chaos brought on by the Joker to pay much notice to the M.I.A. Jonathan Crane. So he did what any other sensible super-villain would do--reclaimed his costume and set straight to fucking with Batman. While ol’ Bats was tracking down Commissioner Gordon and saving civilian hostages, Scarecrow was busy laying traps for his nocturnal foe. He exposed Batman to increasingly higher doses of his Fear Toxin, leading the guy down full-on world altering hallucinations. While under the toxin’s influence, Batman was far removed from the asylum; instead navigating through a world of Scarecrow’s creation. And at the very center, made himself out to appear as a giant, dominating figure in control of the nightmares Batman was exposed to. (In short, bitch was trippin’ balls.)

When Batman finally overcame the toxins, Scarecrow was more than a bit flabbergasted, not understanding how the bat could have shaken it off--even after being injected with a massive dose subcutaneously (the problem was, as always, completely underestimating Batman’s power to have a perennially empty fuck basket). So, in a last ditch effort to get one over, Scarecrow beat a hasty retreat and took to the sewer system. In a move he’d made before, he threatened to dump a concentration of the Fear Toxin straight into Gotham’s water supply. He didn’t get shipped back to his cell this time, though. Instead, he got jumped by Killer Croc, who came out of nowhere and dragged him down to a watery grave.

Okay, not really a grave. He managed to escape certain death in all of the hullabaloo, but was left with a renewed sense of purpose in his hatred for Batman. While he had been busy getting away from a 700 lb reptile-man and valiantly not drowning in sewer water, Batman was busy dealing with the rest of Arkham’s inmates. And after the Joker was dealt with, and everyone gave themselves a pat on the back and called it a day, Scarecrow was left to continue life out on the lam. Being supposed dead had it’s advantages, in that he could do pretty much whatever he wanted to plan and research without having to worry about a caped crusader suddenly busting in on him. That and he got his hands on some of the Titan samples that everyone conveniently forgot about. How great, right?

Not long after the debacle at the asylum, Warden Quincy Sharp took all of the credit for getting things back in order and used that as his platform in his bid for mayoral office. It worked, too. (If there’s one thing that can be said about the people of Gotham, it’s that they’re all slightly retarded.) In his first action as mayor, he unveiled his plans for Arkham City--a super-prison constructed to house the inmates from both Arkham Asylum and the Blackgate prison. The idea was to wall off a section of Gotham that was run down and overrun with crime, dump the collective group of criminals in, and watch the magic. It was promised that it would make the city safer, letting the criminals do as they wanted where they couldn’t bother law abiding citizens.

The problem was that they did pretty much just that: whatever they wanted. Security was high to keep inmates in, but once inside? They were left to fend for themselves, with no promises to live to see the next day. They had their own little sandbox to haul off and do what they wanted, with no real way to police them or keep things from getting too out of hand. If anything, it protected them from any further convictions, all while making their gangs stronger.

Oh, and let’s not forget the part where Mayor Sharp gave complete control over to Hugo Strange --the cray-cray psychologist with a hate-on for Batman. Strange formed his own security force for Arkham City, the TYGER Guard, and their authority trumped that of the GCPD. So much so that the cops could only sit idly by while Strange threw whoever the hell he wanted in the super-prison--including Bruce Wayne.

Now, while everyone else was busy trying to get their collective shit together and shut down Arkham City, Scarecrow was afforded yet another perfect opportunity. He hid himself away in an abandoned boat out in Joker territory and continued his research. The way things ran on the inside left him with innumerable test subjects to work on at his leisure--and all without arousing the suspicions of anyone. And between Fear Toxin, Titan, and enough roaches to send any hardened Gothamite scuttling to an exterminator, well... He had quite a bit to keep him occupied.

Which leads us to now, to a hotel he can’t really remember making reservations to, but that he has nonetheless.
Edited 2012-06-22 16:30 (UTC)

[3/4]

[personal profile] wakeupfever - 2012-06-22 16:36 (UTC) - Expand

[4/4]

[personal profile] wakeupfever - 2012-06-22 16:37 (UTC) - Expand
kiku_cait: (mikukaito I wanna big brother)

KAITO | Vocaloid Pt1

[personal profile] kiku_cait 2012-06-26 02:15 pm (UTC)(link)
Name: Kiku
Journal: [personal profile] kiku_cait
Email: sheirazsora@yahoo.com
Contact: AIM|Plurk: kikutsune
Currently playing: N/A

Canon: Vocaloid
Character: KAITO
Character Age: 6 (Appearance age: 20)
History:
KAITO Wikia
General History
Personality:

Kaito has multiple personalities, which is set depends on his 'User'. When he's not needed (or left alone), his A.I. will set automatically to his actual personality (normal mode). Kaito is the second person who joined Vocaloid after Meiko. He's a caring person and brings joy to everyone. He has a tendency to be a father and big brother figure at the same time, but he's a bit too childish for certain situations. To sum up, he and Miku share almost the same personality.

He isn't the smartest person of all members. His IQ couldn't compete with Kagamine Len, and sometimes his actions lead to mistakes. One reason he tries to make silly of himself, because he likes attention. Due to his actions, he often gets scolded and the others do nothing but watch. Because of this, he has his own funny nickname like, 'Bakaito' or 'Idiot Kaito'. If he has nothing to do, he'll be lazing around with his ice cream.

Besides being lazy and an idiot, he is actually capable of singing and acting. He also has perfect control of his feelings through his songs. But when it comes to romancing, he becomes less talkative and becomes shy for some reason. He also loves to play instruments especially piano and electric guitar because these instruments interests him the most.

Most of Vocaloids, Kaito is not a good fighter. Well, he's a man, but not manly enough. Although, he's shown he can be protective of someone he holds dear. He can't win a fight against a strong person. This makes him wonder how to be strong despite being a man. He secretly asks Gakupo for some advice and lesson.

Each of Vocaloid has their own special item, which symbolize their favorites. Kaito' s favorite is ice-cream, especially the brand of Haagen-Danz. He got strong obsession with this item, and it does fit him perfectly. Kaito eats ice-cream five times or more in a day. He can eat almost all flavor of ice cream, but he usually be seen eating the blue flavored, vanilla and watermelon. One good thing about him being a sweet tooth, he doesn't have a toothache. Kaito hates spice the most. He could handle a small amount of them, but if too much, he would get sick.
kiku_cait: (always be with you)

KAITO | Vocaloid Pt2

[personal profile] kiku_cait 2012-06-26 02:16 pm (UTC)(link)
Abilities:

Kaito is a voice synthesizer program, and so the rest of VOCALIODs. He has the ability to sing for hours without strain and the ability to interface with compatible computers. There's nothing so remarkable about him that people would immediately notice. Kaito is also a free-roaming "Program" that is able to jump from any machine that is connected by the Internet. But since his body was made into a robot in the real world, he is unable to use this ability. Although try not to beat him at math, his calculations are perfect. He also stores almost all databases of songs inside his memory.

Kaito is also the same as an ordinary computer, being able to change modes. The modes are: Normal mode; when he’s being himself, Yandere mode; his rare mode of being possessive of other people, Sleep mode; setting himself to low power to recharge or 'sleep', and Shut Down mode; being completely shut down or 'dead'.

Canon point: Recent, after few of Vocaloid3 members were introduced.

First person sample:

[The video feed flickers as Kaito with his iconic scarf on the neck blinks at the camera. Then he smiles gleefully, knowing that the video is working before he takes the seat nearby.]

Before I start rambling any nonsense, I want to apologize to anyone who are watching this right now because I have no idea which room Master is staying. So... is Master watching? Can you see me here?

[He gives a small wave at the camera, and back to the topic.]

Hey, Master! This is the best-surprise-ever! I don't know how I ended up here or making the reservation. But all I know is this must be your doing, isn't it? Oh, come on. Don't lie to me. Who would manage to take his time to reserve a hotel room while works and recordings piling on my back? But seriously, thank you so much for giving me a break!

...Oh, right. What about Meiko and the others? Are they following too? They should be on the next door.

Third person sample:

It's just another day with ice cream, Kaito never tired of dating with it since early in the morning. He was having with his third ice cream, and he seemed too fond with it. Most likely, he would have run away if Meiko finds him like this. But actually he did. He was escaping from her, and being alone at the park. Only himself and his ice cream. He wondered what is going on at home now, though. But he knew his siblings can handle by themselves.

"Mei-chan can take care of them." He's thinking out loud.

But was it alright to leave her like that? What if he was needed that time? Kaito couldn't stop thinking. He huffed as he threw the ice cream stick into the trash bin. Well, looks like dating is over. He headed home. His eyes kept staring at the ground as he's walking, but not for long, his cell phone toned an incoming message. He halted as he flipped open the cell phone and first thing he saw was Meiko's name.

Meiko indeed needed his help after all. Kaito read through the text and his responded back with a long sigh. Leek, banana, orange, tuna and saké are common stuffs to buy. However, what are noodles, green onions, garlic, sesame oil, walnuts, spice for? Kaito got a bad feeling about this. Once again, he read the text, until he scroll down the last part.

'I'm making Spicy Soba. You gonna love it, and don't forget to come home before dawn. You know what awaits you if you're late.'

-MEIKO


Kaito really needs another stick of ice cream now.
oncest: (dear god smoking is sexy)

the once-ler | lorax 2012 | 1/6

[personal profile] oncest 2012-06-27 12:59 am (UTC)(link)
Name: litzi
Journal: [personal profile] oncest look at this username i took this is my personal now isn’t it gr8 omfg
Email: heart.shaped.locket@gmail.com
Contact: uber technology @ aim + litzplosion @ plurk
Currently playing: n/a
oncest: (GODDDDDDD)

the once-ler | lorax 2012 | 2/6

[personal profile] oncest 2012-06-27 01:00 am (UTC)(link)
Canon: The Lorax (2012)
Character: The Once-ler
Character Age: 20
History: The Once-ler grew up in a farmhouse about a mile outside of a middle-class town. His father divorced his mother just after he was born. He, his mother and his two elder brothers moved in with his mother's sister, Griselda, and Griselda's husband, Ubb. His older twin brothers, Brett and Chet, are, in two words, incredibly stupid. Their mother, dreaming of a cushy lifestyle, named her third and final child "the Once-ler", hoping the name would motivate him to be the best (number one!). The Once-ler grew up in an emotionally abusive household, with his mother constantly pushing him to be successful and berating him harshly for his numerous failures. She eventually gave up on him, telling him he would never amount to anything. The Once-ler's entire family has no regard for his feelings and only cares about money.

As a child and teen, the Once-ler was too frail to work the farm, so while Brett and Chet did that, he was left to his own devices. He spent his time learning various skills in an attempt to impress his mother. While he was successful at learning, he failed miserably at getting his mother's attention. At school, he would flit from one social circle to another as he changed interests until everyone got sick of him by the age of 14. He was so wimpy and dorky he was bullied frequently, which stopped abruptly when he reached his maximum height of 6'4" at age 16. He graduated at age 17 in the middle of his class.

Fast-forward. The Once-ler is about 18 years old, and has designed something called a Thneed. To make it, he needs to find the perfect material. The Once-ler leaves home, a leaving-the-nest sort of thing, and ventures off into the world to find something worthy enough to become a Thneed. He travels for two weeks before he finds a forest of truffula trees—the tufts of which can be easily knitted into Thneeds. The Once-ler decides that This Is The Place, builds his little cottage, and starts making Thneeds.

Making Thneeds means cutting down truffula trees, which is bad. The Once-ler cuts down the first tree and summons the legendary Lorax, who speaks for the trees, and tells the Once-ler to leave. The Once-ler insists that cutting down a few trees isn't bad. In retaliation, the Lorax and the other woodland creatures wait until the Once-ler is asleep, then dump his bed in the river. Of course, his bed almost goes over a waterfall. There are shenanigans, and the Once-ler actually dies for a few seconds, but is revived by the Lorax. The Once-ler agrees to not cut down any more trees.

The next day, the Once-ler goes into town to try and sell his Thneed. Nobody buys it. Nobody buys it the second day, or the third, or the fourth, or… you get the idea. Frustrated, the Once-ler tosses the Thneed aside and goes back to the forest. The Thneed lands on a woman's head in a rather stylish hat shape. People finally see the Thneed for how great it is, and everybody wants one. The Once-ler calls his family to the forest to help him harvest the truffula tufts. Harvesting the tufts takes too long, so the Once-ler's mother suggests chopping down the trees. The Once-ler agrees, thus breaking his promise to the Lorax.

How bad could it possibly be?

The Once-ler's business flourishes until multiple factories are built all around the forest. Though in the film this takes places over a few minutes (the catchy musical number linked above!), it actually takes four years. The Once-ler builds more factories and chops down more trees. The Once-ler may be a businessman, but when the sun goes down, his life consists of parties, bitches and booze. He's one of the richest and most powerful men on the planet and intends to stay that way. The Lorax bugs him constantly, but the Once-ler just brushes him off. He simply doesn't care about nature boy's nagging. There are more important things to do than conserve the environment, y'know?

He has been in business for about two years when his reservation begins at the hotel.

the once-ler | lorax 2012 | 3/6

[personal profile] oncest - 2012-06-27 01:00 (UTC) - Expand

the once-ler | lorax 2012 | 4/6

[personal profile] oncest - 2012-06-27 01:01 (UTC) - Expand

the once-ler | lorax 2012 | 5/6

[personal profile] oncest - 2012-06-27 01:02 (UTC) - Expand

the once-ler | lorax 2012 | 6/6

[personal profile] oncest - 2012-06-27 01:02 (UTC) - Expand
dreamship: (boys boys boys [Hijirikawa])

Ivan Karelin | Tiger & Bunny [1/2]

[personal profile] dreamship 2012-06-27 04:30 pm (UTC)(link)
Name: Sunny
Journal: [personal profile] dreamship
Email: western.fanboy @ gmail.com
Contact: AIM=shonencloudburst
Currently playing: n/a

Canon: Tiger & Bunny
Character: Ivan Karelin
Character Age: 19

History: Ivan's proper history doesn't really start until he's in his mid-teen years. He lived a rather uneventful life before that point, and most of it's been cloaked in secrecy. But of course, getting unnatural NEXT abilities and getting enrolled in a special school for said abilities is just what changes it. The quiet kid with decent grades and minimal friends, Ivan spent a lot of his time alone at Hero Academy. As the awkward anime fan, he didn't normally reach out nor did he have a lot of people to get close to. He ended up with one good buddy, a boy named Edward, and the two spent a lot of time together. Edward became that friend he could trust, and Ivan rooted for Edward to become that star Hero someday in the future on Hero TV.

And then the Fire Nation attacked--oh wait, wrong show. And then some robbers attacked... a poor, defenseless lady on the streets, and Edward figured he and Ivan could take on the masked and armed individuals. But, in a fairly careless struggle, Edward ended up fighting with one of the robbers for the gun. And when he called to Ivan for help, Ivan stood positively petrified as the gun went off and the hostage was shot and killed. And Edward went to jail for murder, and Ivan holed himself up with his new internal trauma.

Years pass and Ivan becomes a hero! He spent most of his time in the background, focusing on getting the names of his sponsors out there and appearing in the background instead of on the rescue. It's not until he returns to Hero Academy and gets schooled in the purpose of being a hero that he really comes to appreciate his powers and his position. With Edward breaking out of jail to come after him, the two share a rather violent heart to heart as Ivan rescues him from the vigilante Lunatic and promises to put his heroics to good use in the future. After all, he and Edward are still friends, and he'll wait and visit until Edward is properly freed.

Unfortunately, this happy story has to tale a disastrous turn, as another criminal manages to blackmail his way out of prison. (Seriously, Stern Bild, you have a horrible time actually keeping your criminals.) But they end up encountering Jake Martinez, a pretty big baddie in the Ouroboros criminal syndicate, who held the entire city hostage by threatening to blow up the support pillars keeping it three levels above water. During the first scuffle, they managed to capture Hans Chuckman, one of Jake's lackies, and after they beat him senseless, Ivan went incognito as this man. Sadly, he was quickly caught and easily beaten to a bloody pulp, then sent rather haphazardly back to the other heroes. He spent the next short while in the hospital, waking only after other heroes had begun to take on Jake to give them a few details on how to defeat him and send his tattooed butt back to jail. Then Tiger and Barnaby saved the day and everyone cheered, yaaay! With that behind all of them, Ivan began to work towards getting faster and finding more uses for his powers, as well as being less of a background hero.


Personality: Ivan is a very reserved boy. Shy and quiet, he tends to keep to himself unless you appeal to his interests. He's very, very quiet, not just in words but in movements, seeing as he has almost 'ninja-like' capabilities. He's never had an easy time making friends, often stumbling over his words or having difficulty speaking out. Because he's so reserved, he's often overlooked and easily forgettable. It's to the point where he has an easier time communicating through body language rather than speech. He keeps to himself just because he's easier and he's very comfortable alone.

Once he manages to get a friend, he tends to latch onto them like a sad little puppy, which could be a good or bad thing, depending on the person. Because of the few friends he has, he treasures all of the ones he manages to make and quietly watches out for all of them. He's actually quite caring, he just has odd ways of showing it.

But once you get past that quiet boy who keeps to himself, you're introduced to a... peculiar young man. Ivan, in a nutshell, is a Japanophile in all the worst ways. He's absurdly interested in anyone and anything Japanese, branching from anime and manga to samurai and swordsmen. He's secretly taught himself the small customs, such as bowing, food etiquette, and proper suffixes, but there are still many, many things he still doesn't know about the country or the people in it. His knowledge is fairly limited in what he can learn from the media and googling, as well as first-hand accounts - which is why he loves meeting people who are actually from Japan and asking them every question known to man if they are okay with his questions (bless all these poor souls).

However, as weaboo-esque as he gets, Ivan isn't disrespectful with it. He honors and reveres this 'grand country of Nippon' enough that he will treat anyone from there just a little more special than normal. He's learned enough that he can conduct himself respectfully, and his collection of items is just a plethora of anime-related merchandise. Although he doesn't wear them often, this even branches into his wardrobe: he's got a decent selection of traditional Japanese clothing, from a yukata to geta sandals, and probably a few outlandish outfits like cosplay and sentai suits as well.

But besides just being a nerdy, off-beat kid, Ivan is first and foremost a hero. As the alter ego Origami Cyclone, Ivan uses his NEXT abilities in order to shapeshift into the appearance of other people. He actually spent years at an Academy meant for youths to learn to use their powers and, hopefully, become the heroes of Stern Bild and stars of Hero TV, the live television broadcast of their exploits. Unfortunately, due to not being able to replicate another NEXT's ability when using his powers, Ivan often feels like he's not as useful as the other heroes because his power isn't one primarily used for attacking. When compared to a group that can become stronger and faster or shoot the elements, being able to shapeshift into other people is definitely not a strong comparison. However, he's discovered that his power is actually rather useful, as he can use it for deceit and trickery, which makes him good for espionage missions. He's also able to turn into objects as well. Being quiet and ridiculously observant have also played to his strengths. But, being young and still getting used to this, Ivan's just barely coming to terms with the direct usefulness of his powers.

Instead, he plays up his popularity as being the notorious "photobombing hero" of Stern Bild. Because of his ninja-esque skills, Ivan's good at appearing and disappearing at a moment's notice. He can zip his way into action and disappear without being caught. He uses it to his advantage with his advertising company, often making himself visible as cameos in other heroes' grand entrances on television or, quite literally, bombing their photos with fans. In fact, it's so ridiculously known that his fans sometimes keep track or make it a game to find him or a piece of his uniform sticking out in another person's picture or video.

He's also got a collection of weapons, most of which he's actually taught himself to use through private lessons, the wonders of the internet, or through training classes back at the Hero Academy. From shuriken to samurai swords, he attends weapon shows and goes to low-key or hidden shops in random cities in order to obtain the odd weaponry. Then besides the weaponry, he watches ninja movies or sumo matches almost daily out of sheer fascination. And on top of all of this... he's also a nerd to the extreme. He keeps a blog. An online blog with near-daily columns and odd trivia, he actually gets upset and depressed when he's bashed, and he feels as though the fans of his blog are his far-away friends.

Thankfully, all that training sharpened his senses. He's actually quite fast, and coupled with a few years of martial arts, he can hold his own in a fight. He's also very good at throwing his weapons and fighting with them. Even though he doesn't go out of his way to attack people, he's good at defense... once he stops being shy enough to use them. The major down side of his skills is that he doubts himself a lot. Ivan's esteem is actually rather low: he doesn't think he's good at anything, and it shows in small ways. He's not good at making friends, so he doesn't normally go out of his way to do so. He doesn't think he's good at fighting, so he stays away from conflict. He gets nervous in front of tense situations when outside of costume, so he stands on the sidelines or becomes more of a follower when he's not needed as a hero. It's this sort of behavior that got him involved in an incident in the past, one of his worst memories - and it's this sort of behavior he wishes he could change. It was what resulted in his closest (and only high school friend) getting arrested for murder in an accident, and Ivan guilts himself about this constantly. He's working on changing, slowly but surely.
dreamship: (dreamers dreaming [Nodame])

Ivan Karelin | Tiger & Bunny [2/2]

[personal profile] dreamship 2012-06-27 04:30 pm (UTC)(link)
Abilities: As mentioned earlier, Ivan has the supernatural NEXT ability to shapeshift into different people and objects. He can replicate a person's appearance down to their voice, which often gives him an advantage when it comes to fighting in their style. A taller person would have longer legs, a more muscular one has a heavier punch, etc. He can even replicate objects, having turned himself into a poster at one point in the show. However, he cannot replicate a person's abilities in this form, only the form itself. In Scelerata, he'll only be able to hold this form for a short period of time (a few minutes to an hour at most, depending on activity, seconds if he pushes it.)


Canon point: post episode 13, during that 10 month jump.


First person sample: SHU SHU! (。-ω-)zzz

And with that ohayo to everyone~ It is still a very sleepy morning here in amerika, but thankfully there is just sunshine ☼ here. Today you can (hopefully) catch XXP's subs of Bento Sentai Rangers and Lovely♥Cure, so reviews for those will come tomorrow night. But for today, I'll be reviewing Three Piece (now) and Ninja Rock Box no.7 (later).

Really guys if you aren't watching Three Piece you don't know what anime is (^ц^ ) It's my favorite right now, it's just so good how could you not!!! (o。o;)Sorry. But it's very true. You cannot be a man or even a fan of things from our wonderful country of Nippon if you have not seen (or read) Three Piece. vzsnzodgh dxlshdfl IF YOU HAVEN'T, GO START IT NOW.

n e wei... In our most recent episodes...

[[SPOILER ALERT ⊙0⊙ DO NOT READ ]]

~~and that is how super epic these shows are right now. so if you want to feel this POWERFUL GLORY cha chai!!, then you really need to start from episode one right now. (*/∇\*)
I wish Nai-chan can be my anime waifu. I found these pictures of her and she is my new wallpaper.

Has anyone gotten their Nai-chan body pillows yet? I pre-ordered mine but it didn't arrive early like the airship figurines did. It wouldn't have gotten lost in the mail, right? (゚Д゚) I hope not, I would cry so much! (/_\)

Well, Ninja Rock Box no. 7 is next, will review that in a few hours! TYVM see you all and have a slick afternoon, de gozaru!

SHU SHU!

- origami cyclone (⌒.−)=★



Third person sample: A hotel, huh... If he had known he was going to be whisked off to some awkward, unfamiliar adventure, he would have at least brought one of his figurines along. After all, they kept his house feeling homely when he was gone! And they all welcomed him when he returned. They were definitely a beautiful sight to behold when he came home from particularly hard missions, especially after Agnes got mad at him for messing up or being on the shows with little ratings--it's not his fault, most of his fans had class during the noon broadcasts!--and all he needed was a smiling face and cheery pop music with Engrish lyrics telling him everything was alright.

...maybe he should have brought a game system, or a DVD, or even one of his plushes... Anything to make this room less like a generic hotel. If this were an anime convention, this room would already be filled with the latest seasonal merchandise, even some of it arranged at the window. But it wasn't. And he doubted he signed himself up for this. After all... there was nothing going on here! It was just a boring hotel, and he wasn't even sure why he had arrived. But if he had a reservation here under his name... Perhaps one of his sponsors had set him up. A publicity stunt?

A boring, lonely, unfamiliar publicity stunt. He didn't even have his uniform! He didn't have anything Asian on his person, not even his shuriken! And with his call band out of commission and no one else in the room... This really sucked.

With a sigh, he crossed the little hotel room, fingers reaching for the curtains. Well, if he couldn't decorate the window sill with new figures, he could at least let in some sunlight. Ivan threw the curtain open, ready to take in the bright afternoon sight--

There were eyes staring at him. A pale face, contrasted only by blood, and dark, beady eyes staring right at him. And, um. Floating.

Ivan closed the curtain, his face contorted in absolute horror. That wasn't normal. That definitely wasn't normal.

...yep this was totally not his room, he had no idea what happened, he was going downstairs right now. One step turned into two, slow at first--he looked over his shoulder to see a crown of hair slowly sinking in--and he bolted for it. Lesson number two in all horror anime: if you want to die, don't take on the ghost.

Re: ACCEPTED

[personal profile] paper_cranes - 2012-06-29 03:45 (UTC) - Expand
repulsors: knucklecrush (three cheers for sweet revenge)

tony stark ⚡ 1/5 [cryingcat]

[personal profile] repulsors 2012-06-28 03:27 am (UTC)(link)
Name: remus
Journal: [personal profile] witchinghours
Email: lovely_revulsion at yahoo
Contact: AIM - remukebb ; plurk @ noctircus
Currently playing: N/A!

Canon: Marvel Cinematic Universe
Character: Tony Stark
Character Age: 37 at the very youngest!
History: whoosh it’s a link what what
repulsors: knucklecrush (Default)

tony stark ⚡ 2/5 y'know though

[personal profile] repulsors 2012-06-28 03:28 am (UTC)(link)
Personality: Before I launch into it, I’d like to apologize for the enormous wall of text you’re about to read. I have all the Tony Stark Feels, and there are a bajillion facets to his personality that I’m attempting to cover. So, my sincerest apologies. ;__;

Tony Stark is a selfish, pompous, conceited asshole. He does what he wants, when he wants to, with whoever and wherever he wants to do it. Does he care? Not at all. Most of the time. Maybe. This is the front he puts up for everyone, and for the most part, it’s all true. He doesn’t listen to anyone, not unless he trusts them, and that position is currently only held by two people: Virginia “Pepper” Potts and James “Rhodey” Rhodes. They are the only two people he’s let past his douchey outer shell, the only people who know Tony Stark past the party boy exterior. He doesn’t trust anyone else (especially not after Obadiah Stane, but I’ll get to that later) and he doesn’t rely on anyone else. And why should he? He’s worked so hard on perfecting his exterior that that’s all anyone sees. No one else has dared to look past that and actually call him on his bull, not like Rhodey and Pepper, so why should he allow anyone else to get close to him? Oh, sure, Nick Fury has told him to cut the shit, but Fury doesn’t care past getting him to shape up and actually put the Iron Man suit to use.

Tony is the kind of man who will spend days cooped up in his workshop concentrated on one thing, backtalk at a US Senator, and foist all of his duties on his assistant. If he likes you, then he’s excellent in small doses; he’ll smile, charm your pants off, probably sleep with you (if you’re an attractive woman), and he can and usually will play the crowd until he has them in the palm of his hand. To the naked eye, he’s overconfident, cocky, narcissistic, and larger than life, and that’s just how he likes it. He doesn’t really know how else to deal with other people, because there has never been anyone who’s willing to deal with him. People are hard. They’re all difficult and different and full of funny wiring and irritating things like feelings, things he can’t predict or really fathom. Machines, though, don’t get him started on machines. Machines are his friends, the one thing he grew up understanding; he built his first circuit board when he was four, and his first robot around 17. He designed and created the program that pretty much runs and organizes the technological half of his life, JARVIS, which, even as a program, has a brilliant human intellect and snarky personality. Tony likes tech more than humans because he knows how technology works and is more comfortable with it than he is with humans. It’s because of this fact that we learn that his words can’t really be trusted: he’s learned all the right things to say to get people to fall at his feet. Words don’t mean much to him, having listened to empty words his whole life; it’s action that speaks loudest. The fact that he’s been such an asshole, and Pepper and Rhodey have stuck by him through it, speaks volumes to him.

So there’s that. Tony has been, in the past, an egocentric, narcissistic, carefree jackass who didn’t care too much if anyone got hurt or stood in the way of doing what he wanted. In his own now-famous words from the upcoming Avengers movie’s trailer, he also calls himself a “genius billionaire playboy philanthropist.” Which is pretty true too, but these are traits that he doesn’t realize until, as shown in the first movie, he’s kidnapped by a terrorist organization called the Ten Rings and held captive for three months. After meeting and getting to know the man who saved his life, Yinsen, and seeing the weapons he’d created in the hands of the Bad Guys, his eyes are ~opened~ and he finally realizes that hey, he can’t just keep going day to day as blindly as he has been; bad things are happening, people are getting hurt who don’t deserve to be, and no matter how roundabout it may be, it is his fault. And it’s time to take responsibility.

It can be said that Tony has an almost tunnel-vision like determination, and for the most part, it’s true. Once he sets his mind to something, it’s the only thing on his mind and nothing else really matters. Not eating, not sleeping, not other people or work-related matters. It can be seen when he’s building his Iron Man suit as a curious little pet project, and it’s with this same determination that he decides to become Iron Man and right what wrongs have been committed in his name and using his creations. And hell, what with all the self-destructive tendencies he displays (alcoholism, a distinct lack of caring when it comes to himself) it’s safe to say that he’s prepared to do it at the cost of his own life.

Behind the layers of crap, the devil-may-care attitude and and definitely liver-destroying fondness for alcohol (come on, he’s got a piece of technology in his chest - he has bigger things to worry about than something as small as a liver), Tony is an actually pretty sad, lonely man. When people tease “did you not get enough hugs as a child?” that rings true for Tony. His father was, in Tony’s words, cold, emotionless, and not in the least bit caring. “He never told me he loved me, he never even told me he liked me.” [from Iron Man 2] If Dad won’t pay him any attention, if Dad won’t say he’s proud, then he’ll get someone, anyone else to do it instead. He knows how to get the attention he wants, and so he gets it in the flashiest ways possible. He’d never had to face the consequences for his actions because no one was there to reprimand him or show him the consequences. So it’s pretty safe to say that, what with his family life (Maria Stark isn’t mentioned whatsoever; we can only assume she was an absentee parent) and being a child genius, he grew up pretty lonely, attention-seeking, needy, and unable to actually vocalize it, hence his all-out and exuberant lifestyle as an adult.

For all his narcissism and cockiness, Tony Stark...actually doesn’t much care for Tony Stark. At all. He’s the one human being he can stand back and analyze completely, and he’s well aware of all his flaws and issues that others constantly see fit to reiterate for him. He knows that he’s a jackass, he knows how big of a prick he can be, how selfish and callous he can be. The one thing he doesn’t know is how to change that. He’s had too much time to settle into himself, and let’s be honest here, even if he’s a pretty shitty person, he’s comfortable there. His huge ego compensates for never being praised by Howard Stark, his narcissism fills in where he sees himself as being unlovable. It’s been reinforced how selfish he is, how horrible he is; why not just believe it and play into everyone’s expectations of him? It’s easier that way. He doesn’t think too highly of himself, almost expects to fuck everything up at any given moment, and sort of just waits for it to happen.

He’s pretty much grown up relying on himself for all his needs, and so even if he’s let Rhodey and Pepper in, they still don’t really know him. He won’t go to them for help, he usually won’t even accept their help - he shows his affection with pestering and crappy nicknames and allowing them sneak peeks at that inside that just needs someone to give a damn, for once. Because sure, they care about him, they like him alive and breathing and don’t put up with his shit, but they’ve never really bothered to go further than that and understand him. And that’s what sets him apart from them.

The one person he truly and completely trusted, Obadiah Stane, is possibly the one person to have damaged him most other than his father. Obie was there through his entire life as his father’s business partner. Tony grew up with him, allowed himself to rely on and trust in him, and possibly even saw him as a possible replacement for the father figure he never had. He believed in Obie, and to find out that Obie gave no fucks and was using him, his weapons, and his company to become a warmonger, to hear that Obie never thought of him as more than just a “golden goose,” that was a big damn blow. He was betrayed and attacked by the person he trusted most. What else can he do but keep others at arm’s length, in order to protect himself and keep that from happening again? And that monologue, as he’s pulling the upgraded arc reactor out of Tony’s chest - calling Tony selfish, telling him how his father was so much better. How many times has Obie said that to him? And what are the chances that those words have given him a huge inferiority complex when it comes to Howard? Pretty damn high, that’s for sure. He’s the son of Howard fucking Stark. That’s a huge legacy to live up to already, and to constantly be compared to his father and called a selfish brat, it’s most certainly dented his self-esteem.

To his credit, Tony does try to change. He’s never really given two shits about most other people, but in Iron Man 2, he tries to let Pepper in, to actually tell her that the device that’s keeping him alive is simultaneously killing him. And later, he tries to make amends with her by bringing her a gift of strawberries; granted, she’s allergic to them, but you can tell that he’s just so damn proud of himself for remembering that there’s a connection between the two of them. When it comes to caring for anyone other than himself, he is incredibly earnest; he’s just also kind of awkward and bad at it.

So, that’s Tony Stark, for the most part: still selfish, still egocentric, sarcastic and narcissistic, but he’s trying, and that’s the important part to him. He’s not sure how to change, but he’s trying to make things right. It’s still incredibly difficult for him to let anyone get close, and he’s still not sure how to handle people. But he’s trying, and trying, and sure, he’s going to fail, but he is determined to make something go right.
takeuchi: (masao)

riddle me this:

[personal profile] takeuchi 2012-06-28 04:19 am (UTC)(link)
Name: Char
Journal: takeuchi
Email: ride.this.switch[at]gmail[dot]com
Contact: [plurk.com profile] aibou kickhopping on AIM & ride.this.switch on gchat.
Currently playing: your FACE. nobody yet.

Canon: Batman: Arkham City
Character: Edward Nigma / The Riddler
Character Age: 30s
History:
"J'ai aimé, j'ai souffert, maintenant... je hais"
[I loved, I suffered, now... I hate]


Edward Nashton's life started as many young geniuses' lives will, a young person trying to gain the applause and recognition of their guardian's. He wanted to become that 'Father's pride and joy,' or at least stand up as something more than a speck in his eye. Unfortunately, his impressive intelligence did not even faze his father. He was called a moron, a boorish loser. Unintelligent--which only fuelled his determination to become recognized. Somewhat desperate, in the eve of a puzzle-solving contest (in which the contestants were supposed to solve a nearly-impossible logic problem they'd never seen before) little Eddie Nashton snuck in and worked until he could solve the problem. The boy's father didn't believe him when he said he hadn't cheated, and beat him for his lie. This basic pattern continued through his adolescence, presumably.

As he grew older, Edward Nashton decided to spurn his father entirely, taking on a new identity: Edward Nigma. E. Nigma. (we all see wut u did thar.) He would become the riddle no one could solve, and show them all! This childish determination became an obsession, honing his mind into a cruelly-sharp brilliant tool, for one purpose alone: to make others recognize his intelligence and bow to his wit! Riddler combined this trait with a sadistic sense of humour, crafting puzzles-based schemes and crime sprees, gaining notoriety and wealth. Those grand puzzles and deathtraps and enigmas brought death to many, at least until Batman came onto the scene.

In between his usual crimes and being thrown into Arkham Asylum--after all, this single-minded obsessive compulsion, never a crime without riddle, never a plot without puzzle, combined with his megalomania was a rather fitting diagnosis--the masked bat soon became another puzzle for Edward to solve. Solve he did! But why not preserve the mystery for everyone else? After all, it'd be the crowning achievement on a life-long career of exposure: the Riddler exists to vilify and punish those without intelligence, his whole life is about outsmarting and being cleverer than every single being out there. Wouldn't showing off the simple solution to Gotham's greatest puzzle regarding Gotham's so-called greatest detective be just the thing for Edward's career? He has his theories, but nothing is better than seeing your nemesis humiliated, broken, and dead before you, his life unmasked and everyone looking down on him.

This singular determination drives a fatalistic obsession, the Riddler creating puzzles specifically for Batman, which is a bit creepy, honestly. His dedication knows no bounds!

As the events of Arkham Asylum come together, the asylum itself is saturated--riddled?--with puzzles, hidden trophies and queries galore! Despite this, Edward's actually liberated himself from the Asylum quite recently, smugly announcing this fact in one of his evaluation sessions. Having hidden them already, he's aware of the Joker's plot to take over the asylum and makes a quick escape amidst the chaos. Many of the puzzle locations beg the question, 'how the hell did he even get up there or over there' or 'why the hell did he think this was a good idea', but ah, that's the beauty in it!

In order to even announce the riddles' existence and voice his puzzles, he hacks into Batman's communications, mocking him the whole time. Of course, he doesn't waste his time in the meantime, organizing 'Gotham's Greatest Riddle' as Batman comes closer to solving his puzzles. Unfortunately for Eddie, the Bat unravels his riddles, and discerns the Riddler's location, sending it to the GCPD and they dispatch quick justice upon his skinny nerd hide.

This has two consequences: one, Riddler's plot is stopped yet again, and two, Edward Nigma is now ROYALLY PISSED THE HELL OFF. A normal person might know when to stop, maybe give up and start a life of, who knows, writing puzzles for their local magazine and making a quick buck while they're at it, or something like that, right?

So, guess what he does. Reasonable? Ha! He's a Batman villain. He decides, "Well, if Batman solved all of my riddles... I'm gonna make a whole shit ton more and this time it will TOTALLY WORK. Oh I guess I could take some hostages too."

TONS OF RIDDLES SPLATTERED ALL OVER ARKHAM CITY, like if you let a ferret with bowel issues run wild all over your house, and instead of 'presents' this ferret leaves riddles. Much like any other person, Batman, resigned to his task of cleaning up the mess Edward's made, slowly conquers all of these riddles-- periodically saving someone the mean green query machine has left in a SAW-esque deathtrap, only with more brain-teasers and the guy who made the damn thing making fun of you the entire time. Looking at you, people who used GAMEFAQs. Riddler is dismayed as the floor gives way beneath him (quite literally) and is put in another humiliating defeat.

After escaping, probably after wetting himself in fear of this consequence or that, the Riddler manages to secure himself an alliance with Black Mask and--get this--finds a hotel reservation.
takeuchi: (yaguruma)

what's the worst way to title an app post?

[personal profile] takeuchi 2012-06-28 04:22 am (UTC)(link)
Personality:

"As with many of the inmates here, Nigma has an abnormally high IQ but this is tempered by his intense narcissism and his obsessive-compulsive need to devise and disseminate his (surprisingly ingenious) riddles and puzzles. ... I cannot help but admire the complexity, and yet apparent simplicity, of the many conundrums and riddles Nigma regularly present me with in his treatment sessions."


Edward's driven by his egotistical need to prove his intelligence, first and foremost. He's had a life of crime and is actually physically unable to leave a crime without a riddle! It's not enough for a 'whodunnit', no, they must know that it was him, and that he'd outsmarted all of them while doing so as well! It's not enough for a 'whodunnit', no, they must know that it was him, and that he'd outsmarted all of them while doing so as well!

The man's got high-energy and high motivation, all the time. He's always up to something, be it a new plot or findign a way to break that annoying guard's ankle. That fellow always interrupts his crosswords! His activity is also characterized in his speech--fast flowing and emphatic, just like a man putting on a show, which he almost always is.

Something that goes without mentioning, only not I lied because I'm mentioning it now, is his terrible fashion sense. As someone flashy and with absoluely no sense of class, Riddler bedecks himself in only the most garish shades of green and purple, with a sensible seasoning of question marks. Sensible if you were colorblind.

He's egocentric, but of course, the man's spent his entire life building and building and building himself up! The fellow's got a mouth and he'll snap off at any opportunity, mocking and derisive and somewhat (incredibly) annoying! That ego of his is one of the tell-tale signs of his inferiority complex, that and the dick-measuring contests he puts on with Batman, except by dicks I mean 'ability to solve brainteasers'. His need to prove himself, to have himself at the top and center of attention is mind-bogglingly complete and consuming! He exists to occupy and tease, he'd like to assert.

The man is sadistic, his traps mocking, humiliating, and torturing the inhabitants. Taking pleasure in their pain and their sophomoric attempts at topping him, Riddler makes up for his lack of physical strength in jeering, petty insults, and painful predicaments for those unwise enough to be caught in his traps. That said, he presents this as something normal and sane--why, if everyone were actually passably intelligent and not just morons, these brainteasers would be simple amusements to pass the time! He's no real villain, he's a fellow that just appreciates a few intelligent endeavours.

Regardless, Edward’s actually rather well-spoken and smooth when he wants to be (and isn’t frustrated), and actually kind of sociable! After all, how else would you gain information if not engaging in the usual water-cooler conversation down at ye olde Asylum? He makes and breaks alliances as readily as any of the other gallery of rogues alumni, and he knows a good deal about all of the others. He knows who’s who and what they’re up to, well enough to plant puzzles right under their noses. He has a pretty good amount of henchmen all his own--but as always, hidden inside the ranks of other’s henchmen. No one is the wiser! Except, of course, Batman, when Eddie tells him about them. ...Whoops.

He’s got a very good temper usually, unless it comes to Batman or knowing more than him. Either way, when the Riddler is angry, he makes mistakes and messes more often than he normally does! Slights and jabs at his ego don’t work well for the guy, though it does fuel his burning determination.

Damn, Batman, you’re double-timing so many people on your ‘hated rival’ lists.
70ftandcounting: (brunette ☀ [ you were my new dream ])

Rapunzel Gothel | Tangled | Reserved

[personal profile] 70ftandcounting 2012-07-01 10:34 pm (UTC)(link)
Name: Cat
Journal: travelistaa
Email: travelistaa at gmail dot com
Contact: aim is travelistaa plurk is same
Currently playing: n/a

Canon: Tangled
Character: Rapunzel Gothel
Character Age: 17, but this will change the day after she arrives.
History: Right hurr.


Personality:

Rapunzel's personality really begins to take its shape when she was a baby -- kidnapped when she was just a baby by Mother Gothel, Rapunzel's hair is not only incredibly long, but it's also very special and contains the power of the sun, and the ability to actually reverse age and heal, which makes her quite the prize.

Gothel took the girl and raised her as her own, and as a precaution fed her stories about the horrible things out in the real world, manipulating Rapunzel into believing that her 'mother' only wanted to protect her and keep her safe. She had no idea she was being used solely for her unique abilities, and for years Rapunzel led a very secluded, solitary and lonely life with only her mother (on occasion) and a chameleon named Pascal. Each year (coincidentally enough!) on her birthday, the kingdom sends floating lanterns into the sky in memory of their lost princess, and Rapunzel watches from her tower, longing to see the source.

This fear of the unknown instilled by her mother doesn't prevent Rapunzel from longing to see the floating lanterns, but it does keep her from leaving the tower.

In turn, Rapunzel is quite the invalid but possesses certain qualities stereotypical of Disney princesses: naive, sweet, compassionate, kind, caring.. Her actions denote these qualities -- her sincerity in her love and trust and loyalty to her mother, and one of her most predominate traits is her loyalty to the mother that has kept her captive. Despite her eventual (and arguably inevitable) escape, Rapunzel does love Mother Gothel, and defaults to her 'wisdom' more often than not. She knows very little of the outside world because of this captivity, and has learned very few life lessons in general.

However, this captivity isn't without its perks. Rapunzel is Incredibly intelligent for a girl so secluded, and has mapped star charts and patterns along with teaching herself how to paint. She is also incredibly well read and an exceptional baker. With nothing else to do in her spare time, Rapunzel has become quite the multi-talented individual. She knits, sews, plays guitar, cooks, reads, does ballet, plays chess, makes candles, practices ventriloquism, paints, does paper mache, plays darts, and is quite the potter. She has thrown herself into her education and talents, though despite being so well read, Rapunzel still retains her innocence and the lack of social interaction leaves her an inherently curious creature, full of questions and curious ponderings.

She's also ingrained with what she believes to be a great need to protect her hair from those that would misuse it. She’s been hiding from people that would abuse it her entire life, though she unknowingly has been used in this very way since her birth and subsequent kidnapping.

A few days before Rapunzel's 18th birthday, she gathers the courage to ask Gothel if they could go see the lights, but Gothel becomes angry and rejects the request, filling the girls head with more stories of the horrible things awaiting her were she to leave. Mother knows best, and all that. Gothel leaves, and Rapunzel is left feeling very depressed - at least, until a man happens upon her tower.

Flynn Rider is exactly the kind of guy parents don't want their daughter dating - cocky, self assured, attractive and a thief, he stumbles upon the girl's tower and climbs the tower in an attempt to hide from the guards that were in hot pursuit - he'd stolen the lost princess's tiara. Instead of being able to hide quietly, he's held captive by the girl, and she bargains with him, frying pan brandished. He's rendered unconscious and Rapunzel hides his loot. She's a determined young woman, and despite her loyalty and obedience to her mother, she insists on this freedom she can obtain with Flynn's aid, if he will assist. Unable to tolerate any longer being cooped up in a tower, Rapunzel uses a subtle manipulation --the hidden loot, and a promise to return it to him if he takes her to the lanterns and brings her home -- to coerce Flynn into helping her. And, because of her relative naivety, she mostly ignores plots and schemes by Flynn to deter her (and woo her).

Upon being released from her tower, Rapunzel is immediately elated and conflicted at the same time, unable to decide if she's happy about the events or absolutely terrified of the consequences. The feel of the grass beneath her feet, the water on her legs, sand between her toes are experiences that give her reason to sing (literally) with joy, but also harbor an incredible amount of guilt for 'betraying' her mother.

Eventually, she decides to continue with the journey (after some warring and rather vocal debating with herself). She knows that seeing these lanterns is important and nothing will stop her from her goal -- even when taken into a seedy pub with viking-esque individuals, Rapunzel simply befriends them and never loses her determination. Rapunzel is an inherently good individual, and people seem to sense that -- even murderous vikings with hooks instead of hands. She's incredibly non-judgmental, and this is obviously portrayed by her acceptance (albeit initially hesitance) of these 'ruffians' and 'thugs' -- she wants to believe there is good in people and in general. She's very accepting of people and their flaws, and while she may be initially...startled, she warms over and accepts nearly everyone for who they truly are, and tends to bring out the best in individuals. A lot of this is likely due to the fact that she has been so isolated and has not had the chance to formulate stereotypes and preconceived judgments against any one group of people. Except maybe ruffians and thugs -- though that's...quickly overcome.

Of course, she isn't without fear. Despite her ability to bring out good in others and warm over and...well. Believe a lot of what she's told, she is still very apprehensive about the world outside of her tower. Her first reaction when meeting someone new - Flynn -- is suspicion and fear. She automatically assumes he is there to kidnap her, cut her hair, or something else equally unsavory.

She’s insistent about her desire to complete her task, and it’s that drive that pushes her and Flynn both along their paths. She doesn’t take no for an answer, and has no problem brandishing a frying pan and whalloping someone (namely Flynn) a good one if she feels threatened.


Abilities:
Rapunzel's hair is very special, and has the power to actually reverse age and heal any and all injuries, and does seem to have the ability to bring individuals back from the dead. She’s had her power since birth - her mother had fallen deathly ill and a special little plant that stemmed from a single drop of sunlight was the only thing to save her. This is how Rapunzel acquired her 'powers'. However, her hair can never be cut, otherwise it will turn into ordinary hair.

It also seems to have some sort of super strength and prehensile abilities -- she's able to use it like a whip and maneuver it almost like a monkey can its tail, and where as normal hair would likely break off and be...not that pretty, it's perfect and all the same length. It's also either...super light or her neck is buff because that is a lot of hair.

I usually dampen her powers by limiting it to healing only, and no bringing people back from the dead. Also, it tires her out the more she uses it!

Canon point: The day before her 18th birthday, right after she manipulates Flynn to take her from the tower.

First person sample: OH GOD WHERE AM I.

Third person sample:
((ooc: recycled from [community profile] the_library . If you need a new one let me know!))

She comes to groggily, hand lifting to rub at her face as she tries to clear her eyes of sleep and fog. The book in her hand is heavy, gold laden, and she looks at it in sleepy confusing, wondering where her mother had gotten it from, and when.

Then she sits bolt upright, eyes wide and sleep gone, staring wildly around the unfamiliar room with a soft little whimper. This wasn't her tower, and more importantly, it wasn't the outside world.

Rapunzel didn't remember falling asleep.

No, she distinctly remembered sliding down her hair and just barely touching the tip of a toe to the grass beneath her, inhaling the sweet summer breeze and feeling the warmth of the sun on her face. The room she was in now, though, was nowhere close to being outside, and it was considerably cooler -- and much more foreboding than even the woods just outside the tower seemed to be.

The book clatters to the floor unnoticed as she shoots to her feet, stumbling over her hair that has become twisted around her and she crashes into the table with a soft scream, nearly upsetting it and its contents both.

"Wha--what--" She swallows, trying to find her voice as she straightens, whirling around eyes still wild and unfocused. "Where am I? What is this? What's going on?!"

The little recording clicks on, and she stares on blankly, listening with growing horror.

She was gone -- away from Flynn, away from Mother -- away from everything.

And it was all her fault.
trenchcoatedly: ✪<lj user=tsavorite_icons> (power † enochian sigils)

CASTIEL / supernatural

[personal profile] trenchcoatedly 2012-07-03 04:25 am (UTC)(link)
Name: seimiya
Journal: [personal profile] lichborne
Email: theyellowedpage[@]gmail.
Contact: BEAT MY MACHINE [aim] IAMBECOMING [plurk]
Currently playing: n/a

Canon: Supernatural
Character: Castiel
Character Age: As an angel, Castiel is technically ageless, but he’s probably millions of years old. His vessel, which he always appears in, is mid-30s.
History: Castiel at the supernatural wiki.

Personality:

As the show goes on, Castiel turns from unfeeling, disciplined soldier of heaven to dedicated Team Free Will member, struggling to understand his own faith in God (his father) while working towards freeing humanity from the bonds of destiny.

Castiel is extremely religious, and although he may no longer have the obedience to his brothers and the Heavenly Host that he once did, there is no doubt that it is Castiel’s goal to restore heaven to the glory that he remembers of it. He thoroughly believes that God is in Heaven and watching over his many creations, though he struggles quite a bit beyond that, given that God has resurrected him (twice), yet had apparently been adamant to not help Cas’ in his task to save humanity or fix heaven. Despite his questions, Castiel is deeply devoted to his faith and the Christian God, and finds even the lightest blasphemy a little offensive.

The other big thing Castiel has (which he learned from Dean) is that the path you set your mind on has to be (or at least should remain) the path you follow through with. No pussying out despite the circumstances (even if they may be overwhelming), and definitely no reversing the course. Castiel tries to pick firmly what is going to be the best action for everyone and to bring the most peace to him, his kind, and humanity and stick with what he’s got. Sometimes, that ends up with you making some ends-justify-the-means decisions, as the angel finds out in S6, but staying steadfast is extremely valuable. Once you set down a road, there’s no going back.

As an angel of heaven, Castiel tends to believe that he is right. While this might come off as arrogance, he genuinely tries to use his extreme strength to do the right thing, especially in the global scale. Despite this, he has a fair bit of hubris, especially when he makes big-picture decisions. His recent utter mistake has challenged his belief in his own abilities somewhat, but he still believes that his intentions were true, even if he got messed up somewhere along the way.

While Castiel values his own opinion, he is an extreme believer in free will and choice. Being with the Winchesters and watching what they’ve done and will do, Castiel has learned that the most important thing humanity has is choice. He will always allow someone to try something, even if he knows it is a terrible idea and has some great way to stop any horrible consequences.

Being that he’s an angel and has spent most of his time observing the much larger trends of humanity, Castiel has a very limited understanding of pop culture and a slightly fractured dialect. He sometimes breaks social norms, especially on his habit of dropping in on the Winchesters in the middle of everything (often times in their motel room) and leaving without saying or otherwise indicating a goodbye. He oftentimes misses social cues and has a generally poor understanding of personal space.

Abilities:


Note: Unless under extremely extenuating circumstances, Castiel will always be presented in his human vessel (pictured in the icons, etc). Castiel’s “true” form as an angel burns out the eyes of humans and his true voice bursts eardrums, so you can imagine it’s probably inefficient to use unless he’s hanging out with other angels. There are certain exceptions of humans that can perceive Castiel’s voice (including his vessel), though I doubt there will be any of these gifted types in the game. On a similar note, there could be an event where Castiel is banished from his vessel and leaving only the man behind to be confused, but that’s for working out when and if it comes up.

Castiel also possesses the following powers:
-invulnerability to any physical wounds (he is unfazed by being shot, stabbed, punched, etc - punching him feels like hitting a brick wall to regular humans, though superpowered creatures can momentarily stun him)
-healing of others
-super strength
-teleportation via flight
-knowledge and application of Enochian magic
-the ability to smite demons
-knowledge of every human language (including the dead ones)
-can hear all prayers to him

He also has the usual set of angel weaknesses: when called with a particular Enochian spell, he must appear, and he can be trapped in a ring of holy oil set on fire. He can also be banished, both with and without his vessel, with the proper spell.
trenchcoatedly: ✪askteamfreewill @ tumblr (ooc † i wish to see it all)

Re: CASTIEL / supernatural / ii

[personal profile] trenchcoatedly 2012-07-03 04:25 am (UTC)(link)
Canon point: After his death [post 7x1] but before his return [pre 7x17]

First person sample:

[There is an angel.]

[Well, not that you can tell. It's a man in a trenchcoat, a cheap suit, and a crooked tie. He's staring up into space, and then he looks over the long deck of the barge. Finally, he turns and faces the camera. He looks like he could use a nap.]


It's smaller than I expected.

It seems like whenever you sign up to do something......you're expected, immediately, to know how to do it, no matter what the scope. Maybe even the larger the scope, the less instruction you're given. Maybe that's intention. You should be expected to know how to live your life, but a simple ritual comes with easy instructions.

[He shakes his head, annoyed with himself.]

I....That was the wrong impression. My name is Castiel.

Third person sample:

Maybe this was punishment. It was a strange kinf of punishemtn, admittedly, especially because Castiel had a suspicion the worst thing would be to simply put him back where he was. It had had the worst possible conclusion the previous two times he’d died, and like they said, third time was a charm. But instead he was here, in this mysteirous house, half as powerful as he usually was. Again, it was a strange kind of punishment.

But he would accept it. He’d accept anything after all the horrors he’d done, all the atrocities he’d committed. The leviathans, and Balthazar and Anna - and the betrayal of Dean, and Sam’s misery. He would have accepted another discipling from the Host of Heaven and asked for more. He would have accepted being tossed, bound and helpless, into the Pit.

So he put his hands in his pockets and walked in quiet circles around the hallways, studying the place. He had enough power to still feel safe, and there were things that interested him - little effects that he’d pick up and study. But he didn’t have much interest in talking to anyone, at least now, though it seemed like perhaps part of the punishment that he still had to dealt with humans. This beautiful species, that he’d brought ruin to by accident, in attempt to save it.

When he saw himself in the mirror, he looked away, ashamed.
digophelia: (you're related to soup)

Alice Liddell | American McGee's Alice | 1/i really don't know

[personal profile] digophelia 2012-07-06 12:52 am (UTC)(link)
Name: Natalie
Journal: [personal profile] gaulish
Email: anewmight at gmail.com
Contact: anephilimrising (aim), needsmoarbats (plurk)
Currently playing: N/A

Canon: American McGee's Alice
Character: Alice Liddell
Character Age: 19 (confirmed ten minutes in)
History: Here
digophelia: art by http://www.pixiv.net/member.php?id=775494 (no hope not shattered and torn)

[personal profile] digophelia 2012-07-06 12:52 am (UTC)(link)
Personality:
A long time ago, Alice was a care-free little girl. She held a pure heart and a child's innocence, completely untainted. More importantly, Alice was curious, very curious and had a very wild imagination. She would day dream she was elsewhere, in a world of utter nonsense and it was her world alone, being the wild little story teller she was. Alice was the youngest child and her older sister, Lizzie, was the eldest, at just eighteen. Because of this, Alice had virtually no friends around her age, only her older sister. This made her demeanor very polite and mature, well beyond a seven year old girl. As a result, Alice was a bit lonely not having a real playmate. But Lizzie was a powerful influence on Alice as a child.

Of course this changed on one night: her family had died in a fire in their house and Alice was the sole survivor. Ever since then, Alice has blamed herself for it; she has a deep survivor's guilt that she can't shake because of what happened. She didn't take their deaths very well, Alice immediately shut down from the trauma, she checked out. Alice was then placed in Rutledge Asylum once she healed from the fire; and she still didn't stir. Naturally, it being Victorian England, Alice was subjected to primordial psychiatric treatments, ranging from straight jackets, straps, shock therapy, solitary confinement, and blood letting. All of these gained no response from Alice.

Alice was abused by not only fellow patients, doctors, and nurses, she was abused by the twin nephews of the Superintendent of the asylum, and it can be openly interpreted on how bad the abuse was and how much she suffered from it. But if there's one thing for sure, Alice hates being touched from all of this. She was presumed deaf, blind, and mute because of her catatonic state. She would drift into hysterics to catatonia. Alice would wrap herself up in her own world, her own stories to comfort herself. And when she got violent, she was doing it to defend herself and has tried to kill herself.

Alice's Wonderland became warped, twisted, and dark, a reflection on how bad her trauma and mind was slipping. To the Dutchess and Twiddle-dee and Twiddle-dum, they were reflections of the hospital staff. The insane children were the other patients she saw abused and the ones that her subconsciousness was urging her to see what Bumby was doing to them. More importantly, the Red Queen is a powerful symbol to Alice, urging her to exact revenge on what happened and urging her to face saving Wonderland or she would lose herself completely.

When it comes to memories, Alice is a little conflicting. She does her best to keep her memories of her childhood, despite them slowly being erased by Bumby. And there are days the memories swallow her whole, and Alice will say that she's trapped in the past. Her memories hold her and bond her. They are the reason why Alice has struggled to move ahead with her life; she's stuck in the past and the trauma keeps replaying in her head over and over. There isn't she can do about it, only push herself into fantasy, refusing to confront the truth, at times. Alice doesn't give a definition to herself, making her past define her, which is unfortunate.

She wants to get better and she wants to heal, however, Alice has a very strong streak of self-loathing and self-sabotage, along with understandably, massive trust issues. She doesn't put the work in to improve, because of her continuous self-sabotage, thinking she may not even deserve it. She deeply loathes herself; she imagines herself more groomed and well-dressed in Wonderland, and in real life, Alice has attempted suicide once. Pretty much, Alice has painted herself in a corner. But truthfully, Alice has no one to confine in; she has no friends, her family is dead, and her trustees are corrupted, trying to manipulate her. She undoubtedly suffers mood disorders, likely PTSD to a grand degree, and has psychotic tendencies. She hallucinates and has delusions of the paranoid variety.

Yet Alice still remains key things to her personality: her intelligence, maturity, curiosity, and imagination. Whether she doesn't see it herself is anyone's guess, but Alice is a person of action. She goes to her former nanny, former lawyer, and doctor to understand what happened that night. Which also says she's a passionate person in terms of confronting wrongs. She maintains a level of coldness, avoidance, and detaches herself (again, self-sabotaging) from others, usually. Although she rather give deadpan snark at times than to get to know a person, Alice doesn't seem to take too kindly in seeing others hurt.

She's especially and subconsciously protective of children; Alice was very upset at what Bumby was doing, grooming children into sex trafficking. And she felt horrible for not recognizing it earlier. Her sympathy to the insane children in her mind is likely feelings she cannot convey to children sometimes. She still has a fondness for animals, especially cats and rabbits, still running after them. Morever, Alice is oblivious to her personal strength. She overcame some of her problems and left Rutledge Asylum, onto the streets. She doesn't see her strength and persistence to set things back in order and to walk away from her trauma.

Alice is an asset. While she has her psychotic episodes, she is very driven, dedicated, and strong. The problem is, Alice doesn't give herself enough credit and not many people have given her exactly that. Her memories hold her, but they also, in a sense, empower her. Through Wonderland, she is subconsciously trying to pull herself back together, which shows she does want to get better. It's just the matter of tool. Although when it comes to people? Alice will keep a weary distance, she will open up to others if she can find something she can relate to. After all, Alice is very guarded and deeply traumatized.

(no subject)

[personal profile] digophelia - 2012-07-06 00:53 (UTC) - Expand

done? I HOPE?

[personal profile] digophelia - 2012-07-06 00:53 (UTC) - Expand
reddening: ((◕ヮ◕✿))

IB | IB (Horror Museum)

[personal profile] reddening 2012-07-18 02:00 am (UTC)(link)
Name: Jas
Journal: [personal profile] roxxxy
Email: cheshirexgrin@gmail.com
Contact: bonebiting @ tumblr, lucy has wings @ aim, dandyesque @ plurk -- aim + tumblr preferred
Currently playing: Nobody!

Canon: Ib (Horror Museum)
Character: Ib Vermelho (no canon last name given so I'm tacking someting on)
Character Age: 9
History: There's not a lot of prewritten material for her out there.

First, I'll state what's covered in canon, and then in another section I'll elaborate with headcanon supported by canon.

What's covered in-game is that young Ib attends an exhibit for an artist named Weiss Guertena with her parents. She wanders off away from them and finds strange things happening in the museum; people disappear, lights flicker, and footprints lead her to a painting titled "Abyss of the Deep". The rope protecting the painting unfastens itself, and Ib steps in, descending through the painted water to a "mirror world" of sorts (officially dubbed the Fabricated World) inhabited by animated, actively malicious versions of Guertena's works.

As she stumbles her way through this strange world, she finds a red rose and soon discovers that its health is inexplicably tied to hers. With each petal it sheds, she becomes weaker, and it becomes clear that protecting her rose as she finds a way out is first priority.

After making her way through several puzzle-like rooms, she happens across a man near-unconscious on the floor, and after nudging him a few times, continues on her journey -- but nothing seems to lead her anywhere until she retrieves another rose, this time a blue one, from an animated painting attempting to eat it and returns it to him. Similarly to her own rose, this represents the man's life, and having it returned to him wakes him up. He introduces himself as Garry and joins Ib as an ally, also seeking to return to the real world. As someone with genuine concern about Ib's well-being, Garry treats her well.

Further along into their adventure in the Fabricated World, the duo come across another ally. This time, it is a girl named Mary, who appears to be slightly younger than Ib herself. A living exhibit quickly seperates the young girls from Garry, however; when they come to a fork in paths, stone vines grow up to the ceiling, forcing Ib and Mary to work alone. At some point, Mary acquires a pallete knife, claiming it'll be useful for protection.

When solving a puzzle on his own, Garry comes across a book detailing Guertana's works alphabetically. Flipping through it to find the answer to a riddle one of the paintings is asking him, he discovers a work entitled Mary. It goes on to describe and show the the painting, and Garry realizes that Mary is nothing more than another of Guertena's works come to life. Another exhibit cries out, "I heard Mary's secret!", alerting Ib (who can't make any sense of it) and Mary herself on the other side of the divide.

Mary proceeds to have a breakdown, frantically dashing around the Fabricated World and destroying other exhibits with the pallette knife. Confused, Ib continues to tail her, trying to calm her down and figure out what's wrong. Mary proceeds to corner Ib, still weilding her pallette knife, with the intent of killing her, but Garry has finally found a way to rejoin them and interferes, knocking her out.

The two flee, but find themselves in a different world yet again - this one seems to be composed of crayon drawings. They encounter Mary again, showing that she's still alive and tracking them. Carefully, they hunt down Mary's painting itself, burning it to end her existence and finally returning to the real world.

There are a few endings in total, but the one I am choosing to use as canon is the one in which Garry survives, and he and Ib have memories of their journey and each other.

Now I'll move on to discussing my headcanons and support them with canon facts.

In the original gallery, there is an exhibit titled "Embodiment of Spirit" that depicts a rose. That's pretty straightforward, when it comes to names - the rose is an embodiment of a person's spirit, their soul. When you get your rose in-game, it states that as it wilts, so will you. Personally, I like to say that when people enter the Fabricated World, their souls are quite literally rended from their body, making them works of art like the rest of the world's inhabitants, and their soul is made into art, too - hence the roses. Mary's rose is found to be fake shortly after Garry discovers that she isn't real, either; the exhibits don't have souls, and only run off of the fact that their creator put so much of his soul (through creative energy) into them.

This brings me to my next point, which is connected: it's stated in-game (in Mary's diary) that in order to have a place in the real world, they must eliminate someone from it. There are many-instances in-game of the exhibits not only trying to hurt Ib and Garry, but to eat their roses - their souls. In fact, when Ib first finds Garry, a painting of a woman in blue is trying to consume his rose. Mary "befriends" Ib and Garry in order to steal one of their roses, as she desperately wants to live an existance in the real world. She states a fondness for Ib's mother, implying that given the chance, she would have taken Ib's place directly.

Ib felt a direct pull to the Fabricated World because she is a descent of a "Freed" exhibit, specifically The Lady In Red (one that's shown to chase after her more persistently than others), which was a depiction of Guertena's lover. Reasonably, it could be a far-back relative, but for my personal purposes, it is her mother. When things escape from the Fabricated World, they have no memory of their time there; Garry wouldn't have remembered Ib if it weren't for the fact that she had lended him her handkerchief to nurse a wound in the Fabricated World and found it after they returned to the real world (that part is legitimate canon). All paintings of the Lady in Red have the same color scheme as Ib and her mother - pale skin, brown hair, and red eyes. In fact, the Lady in Red is ... pretty much identical to Ib's mother, which explains why Mary feels a pull to her and asks Ib a lot of questions about her.

Other than that, there's not much to discuss. Ib's home life growing up was simple and sheltered. Both of her parents were well-off; her father was distant while her mother sort of coddled her. She is/was homeschooled and was pushed through etiquette classes, so even if she's only 9 she's relatively smart and collected ... though she still has a lot of trouble reading.

Personality: One of the most important things to keep in mind about Ib is that she's still a kid. This means she has a natural tendency towards curiousity and naivete. She's bright and a quick learner, but due to her sort-of-secluded upbringing she's really not up to snuff on social cues, even moreso than a typical nine year old. She has a bit of a flat effect overall, seeming well-composed but not entirely numb -- in-game, Garry tends to react more to everything than she does. After the Museum incident, though, she's prone to bouts of panic in which she fears that she's still in an "unreality". These vary in length and are sometimes cut off by simple things -- but they can also last for days. Despite this, she takes to people easily, developing quick attatchments to ... well, anyone that gives her attention. Because of that, it could be said she's a little dependent (she's certainly a momma's girl, and that shows).

She's also very artistic, having been taught to play the violin and piano by her parents. She doesn't seem to have any inclination towards being a painter herself, but she definitely appreciates other peoples' art as much as someone her age can.

It's also worth noting that she's potentially too trusting because of her eagerness to form bonds. Even if you're abrasive, as long as you're paying attention to her, she'll internally be dying for more. Bright or not, she's not the best at picking up red flags in people.
reddening: (teehee)

IB | IB (Horror Museum) PT 2

[personal profile] reddening 2012-07-18 02:01 am (UTC)(link)
Abilities: Nothing special that hasn't already been stated -- she's musical and a quick learner when it comes to booksmarts.
Canon point: Shortly post-game.

First person sample: hello? I am not good with computers sorry.,

I should not talk to strangers but if anyone can read this, I cant find my parents. I already looked around, and I ttried calling my moms phone but the phone will not let me which is bad. I dont know why I am here but I reemember a little about this place? ther's no way my parents would have let me go anywhere like this alone. Im sorry if I am bothering anyone but last time I was alone it was not a good thing thank you.
Third person sample: Ib still dreams about it all, sometimes. Everything is shaded in hues of red, and it's quiet, too quiet, except for faint, lilting music somewhere far-off. They're not quite nightmares, even though sometimes Mary's there and she wakes with her heart thrumpthrumpthrumping too far up in her throat. It happens the most when Mother or Father gets home too late, and there's no-one but the nanny to tuck her in -- when she's for all intents and purposes, alone.

It's not that she's afraid -- well, even if she was, she wouldn't call it that. It's more that it's coded a new sense of paranoia into her, a constant awareness that's tiring to keep up, especially for someone as young as her. Oh, of course she'll still smile at every stranger and reach out for friends when the precious opportunity is presented, but she dreads new spaces now. How will she ever tell what's real again, if she's slipping away into another world with one step into a different room?

This hotel takes that feeling and amps it up. Somewhere, in the back of Ib's mind, the name registers, but the familiarity doesn't put her at ease -- it just makes her feel worse. She turns the name around in her mouth and her head, over and over, CardinalGlenCardinalGlen as she wanders the halls. No maids. No service. Quiet again, and so there is that dread, creeping up her spine and drying out her mouth.

So she runs, runs until she collapses outside on the grass of the garden, clawing at it to feel it between her fingers. Real? Real. And only then does she relax, drifting off into a haze, thankfully, before she spots the trellace of roses.